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FunctionDescription
VN_fnc_ambient_audio_loop Creates and adds a loop to the internal BIS_fnc_loop which will check if any sounds should be playing.
VN_fnc_artillery_actions Adds radio action to players and the respawn eventhandler to add actions when they respawn.
VN_fnc_artillery_arc_light Function which spawns the bombs for the Arc Light artillery mission.
VN_fnc_artillery_bomb_guide Guides a bomb through velocity transformation so it always hits the target.
VN_fnc_artillery_bombard Main bombard function
VN_fnc_artillery_commando_vault Runs the commando vault function.
VN_fnc_artillery_dawn_1 Spawns the illumination rounds for the scripted illumination artillery rounds.
VN_fnc_artillery_heli Spawns a helicopter with predetermined settings from the artillery module GUI
VN_fnc_artillery_init Init function for artillery module.
VN_fnc_artillery_menu Artillery Menu master function
VN_fnc_artillery_message Artillery message function which plays a message in side chat for the player.
VN_fnc_artillery_plane Spawns a plane with predetermined settings from the artillery module GUI.
VN_fnc_artillery_radio Function to determine if the player has access to the artillery menu request.
VN_fnc_artillery_resupply Server side script for resupply call from a player.
VN_fnc_artillery_score_set Sets the score variable +/- the cost that is passed through to the function.
VN_fnc_artillery_server_check Server side check for the artillery request, makes sure the request isn’t in a safezone or near a respawn …
VN_fnc_artillery_transport Server side script for transport call from a player.
VN_fnc_bicycle_02_handle_pedals Handles animations of bicycle pedals.
VN_fnc_bicycle_handle_pedals Handles animations of bicycle pedals.
VN_fnc_bolt_click Bolt action audio player.
VN_fnc_bolt_fired Function called when a weapon is fired, plays an animation and plays a sound.
VN_fnc_bomb_blu82 Spawns bomb and either attaches a parachute or spawns a parachute to attach.
VN_fnc_bomb_hit_blu82 Handles bomb hitting the target and creates craters. This is called by a eventhandler, don’t recommend calling …
VN_fnc_burnit_action Function called when user uses the “Burn Hut” action on a building
VN_fnc_cinematic_play Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module.
VN_fnc_cmdOL_check Start the Masterloop for the Command Overlay. Will wait, until an Item is added to “vn_cmdOL_ctrlToAdd”
VN_fnc_cmdOL_init Prepare all the data for the “Command Overlay”.
VN_fnc_cmdOL_receive Adding the Texture/Icon to the “ActiveIcons”-list, nothing else. Rest will be handled by “vn_fnc_cmdOL_check”.
VN_fnc_credits Plays credits scene over game display.
VN_fnc_debug_message Show internal debug message and log to rpt file
VN_fnc_drm_delete_audio Stops object or player from playing audio.
VN_fnc_drm_localuseractions Adds actions for the DRM system to the object.
vn_fnc_drm_play_clients Plays audio from an object for the client.
VN_fnc_drm_request_audio No description added yet.
VN_fnc_drm_setup_client Sets up audio objects for backpack radio on clients when they join the server.
VN_fnc_drm_setup_server Sets up the DRM channels on the server and sets all the audio clips that can play for each.
VN_fnc_drm_useractions Adds actions for the DRM system which the player interacts with.
VN_fnc_drm_usereventhandlers Adds eventhandlers for all the needed things for DRM.
VN_fnc_empty_click Checks if weapon ammo is empty, plays an empty sound if it is.
VN_fnc_end_script Internal script used by the ending ui to play effects on screen, has no use outside of this context.
VN_fnc_endMission End mission with either a fade to black or a cinematic outro.
VN_fnc_endMissionServer Ends mission for all clients on multiplayer server.
VN_fnc_fired_refuel Fired eventhandler which will delete the projectile and refuel the vehicle back to full fuel.
VN_fnc_fruit_destruct Play random hit sound. Sound can be customized by providing file path in 2nd parameter.
VN_fnc_fruit_hitPart Handles damage dealt to fruits.
VN_fnc_getDLC Gets the modDir and mod classname from an item.
VN_fnc_getRelPosDisp Get relative Position on Display (4:3 to current AspectRatio).
VN_fnc_getRevision Set the revision number on screen.
VN_fnc_holdActionAdd Add a hold action. If the hold actions are not initialized yet, initialize the system first. See …
VN_fnc_holdkey Function that exectues a user-defined code when a key has been held down for a long enough time.
VN_fnc_init Initialize versioning system.
VN_fnc_initDisplay No description added yet.
VN_fnc_initdynamicradiomusic Gathers compatible sounds from cfgsounds then plays them as audio from radios placed around the mission.
VN_fnc_initsituationalawareness Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players.
VN_fnc_kbm_eh_control_cancel_onButtonClick Handles Cancel button click.
VN_fnc_kbm_eh_control_default_onButtonClick Handles Default button click.
VN_fnc_kbm_eh_control_input_onkeyDown No description added yet.
VN_fnc_kbm_eh_control_ok_onButtonClick Handles OK button click.
VN_fnc_kbm_eh_display_onLoad Loads the display.
VN_fnc_kbm_getKey Returns the currently assigned keybind to a specific action.
VN_fnc_kbm_keyName Formats the key name with the modifiers.
VN_fnc_kbm_load Initialize the keybindings loading and adds the event handler to the mission.
VN_fnc_kbm_loadKeys Loads the keybinds into the localNamespace.
VN_fnc_kbm_loadTable Populates the keybinding’s menu table with the keybinds.
VN_fnc_kbm_onButtonClick Handle a button click in the keybinding’s menu.
VN_fnc_kbm_onKey Handles the KeyDown / KeyUp event in the mission.
VN_fnc_kbm_onLBDblClick Handles LNB double-clicking to edit behavior.
VN_fnc_kbm_onLoad Keybindins menu load.
VN_fnc_log_getInventory Returns the inventory of the provided vehicle.
VN_fnc_log_isLoaded Checks if the object is loaded at all or if a vehicle is also passed checks if the object is loaded in the …
VN_fnc_log_loadLogisticItem Loads object into vehicle, removes it from the world.
VN_fnc_log_openlogisticsinventory Opens logistics inventory of the vehicle passed to this function. Also used when inventory is reloaded e.g …
VN_fnc_log_pickupLogisticItem Picks up object the player is looking at. Creates a loop that moves the object in the direction of the players …
VN_fnc_log_placeLogisticItem Adds actions for players for the logistics module.
VN_fnc_log_unloadLogisticItem Adds actions for players for the logistics module.
VN_fnc_log_userActions Adds actions for players for the logistics module.
VN_fnc_M252_onLoad Handles M252 load.
VN_fnc_m72law M72 LAW fired eventhandler function. Will wait until the player attempts to reload or stops holding the fire …
VN_fnc_masterArm Master arm master function, setups and creates the display and everything it needs.
VN_fnc_masterArm_actions Adds Master Arm action to the player.
VN_fnc_melee_action Called when the player passes a melee action check, runs the melee code.
VN_fnc_melee_action_check Function called when keyhandler is activated, uses condition to check if player can melee.
VN_fnc_melee_action_handgun Called when the player passes a melee action check, runs the melee code, handgun weapon specific.
VN_fnc_melee_damage Deal damage to the unit that has been intersected through the melee system.
VN_fnc_melee_drainstamina Drain players stamina when doing a melee action.
VN_fnc_melee_draw Draw icons from melee debug system.
VN_fnc_melee_fired Function runs when player fires the melee action.
VN_fnc_melee_init Setup mission variables and sound config variables.
VN_fnc_melee_offset Get position offset from selection.
VN_fnc_melee_onload Setup keyhandlers and variables used in the melee action function(s) Add unload check to internal loop …
VN_fnc_melee_onunload Remove keyhandlers and remove variables saved.
VN_fnc_menu_credits Plays credits scene over menu display
VN_fnc_menu_music Handles main menu music.
VN_fnc_module_advancedRevive Master module function that starts the advanced revive system.
VN_fnc_module_ambient_audio No description added yet.
VN_fnc_module_artillery Setup function for the artillery module system.
VN_fnc_module_cinematic Cinematic module base. Uses VN_fnc_cinematic_play.
VN_fnc_module_jukebox_disable Disables the jukebox actions for the player
VN_fnc_module_logistics Module function for the logistics. Sets up variables for the item & vehicle list and adds the actions for …
VN_fnc_module_masterarm Master arm setup module function, uses VN_fnc_masterArm_actions.
VN_fnc_module_onslaught Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives …
VN_fnc_module_QOL Quality Of Life (ear plugs) module changes
VN_fnc_module_site Internal BIS function for sites
VN_fnc_module_tunnel Tunnel entrance module.
VN_fnc_module_tunnel_init Function initializes a tunnel.
VN_fnc_module_UI_gestureMenu_init Loads up the STANDARD Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY …
VN_fnc_module_UI_gestureMenu_init_custom Loads up the CUSTOM Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY …
VN_fnc_module_UI_gestureMenu_KeyHandler “keyUp” UI Eventhandler function, runs code and blocks standard key. Default key: Y (on a QWERTY keyboard). …
VN_fnc_module_water_fall No description added yet.
VN_fnc_module_whitelistedArsenal Module function for whitelisted arsenal. Executes server-side code and triggers client initialisation.
VN_fnc_moduleHvtInit No description added yet.
VN_fnc_moduleHvtObjective No description added yet.
VN_fnc_moduleHvtObjectives No description added yet.
VN_fnc_moduleHvtObjectivesInstance No description added yet.
VN_fnc_music Main function for the vehicle music system.
VN_fnc_music_play say3D’s the given audio from the given object, this function is made to be remote executed on clients.
VN_fnc_music_stop Stops audio from playing from the vehicle.
VN_fnc_numberToBase Converts a number from one base to another
VN_fnc_onArsenalOpened Handle arsenal display open.
VN_fnc_player Uses getVariable to get the current remoted controlled unit, if the player is not remote controlling a unit …
VN_fnc_playGesture Play given animation and send the selected Icon (via CmdOverlay) to all Groupmembers within reach …
VN_fnc_PRC77_onLoad Handles UI Loading.
VN_fnc_PRC77_onUpdate Handles UI Updates.
VN_fnc_PRC77_setAdditional Sets additional frequency.
VN_fnc_PRC77_setAudio Sets audio speakers.
VN_fnc_PRC77_setChannel Sets channel.
VN_fnc_PRC77_setFrequency Sets frequency.
VN_fnc_PRC77_setKHz Sets KHzs. Parameter are same as onMouseButtonDown
VN_fnc_PRC77_setMHz Sets MHzs. Parameter are same as onMouseButtonDown
VN_fnc_PRC77_setStereo Sets stereo.
VN_fnc_PRC77_setVolume Sets volume. Parameters are same as onMouseButtonDown
VN_fnc_QOL_earplugs Gives player the earplugs action.
VN_fnc_radar_initDisplay Automatically initialised on the RscInGameUI onLoad event for shantou and ptf, this function is used to manage …
VN_fnc_remoteSay3D Executes say3D on all systems.
VN_fnc_respawn_none Overwrite of the single player death screen.
VN_fnc_revive_action_dragPlayer Main player dragging action function. Uses VN_fnc_revive_conversation and …
VN_fnc_revive_action_dragPlayer_client Client function for the dragging of a player, sets their animation & changes their direction to make sure they …
VN_fnc_revive_action_dropPlayer Main player dropping action function. Uses VN_fnc_revive_conversation and VN_fnc_revive_detachUnit.
VN_fnc_revive_action_grenade Player action function for grenade suicide.
VN_fnc_revive_action_heal Main player heal action function. Uses VN_fnc_revive_conversation.
VN_fnc_revive_action_loadPlayer Main player loading action function.
VN_fnc_revive_action_pickupPlayer Main player picking up action function. Uses VN_fnc_revive_conversation
VN_fnc_revive_action_respawn Main player respawn action function.
VN_fnc_revive_action_revive Main player revive action function.
VN_fnc_revive_action_roll Player action function for roll onto back function.
VN_fnc_revive_action_undragPlayer Main player undragging action function.
VN_fnc_revive_action_unloadPlayers Main player unloading action function.
VN_fnc_revive_action_withstand Main player withstand action function.
VN_fnc_revive_actions Master actions function, contains all the conditions for the advanded revive functions.
VN_fnc_revive_actions_local Local action function for downed units and AI.
VN_fnc_revive_addEventHandlers Master actions function, contains all the event handlers for the advanced revive functions.
VN_fnc_revive_conversation Main conversation function, remote execs dynamic audio function to clients. Uses VN_fnc_revive_dynamic_audio.
VN_fnc_revive_coreinit The main advanced revive core loop.
VN_fnc_revive_detachunit Takes unit and detaches any attached objects which are incapicated players / ai.
VN_fnc_revive_detachunit_local Client version of the detachunit function, uncons the player & fixes their animation.
VN_fnc_revive_dynamic_audio Play an audio file including long-distance (up to 200m from camera’s position) version if required, works for …
VN_fnc_revive_fix_movement Fixes the movement issues that occur with the incap animation system.
VN_fnc_revive_handleDamage Damage handler for the advanced revive. The unit is incapacitated if damage >= 0.9.
VN_fnc_revive_incap Checks if unit is incapacitated.
VN_fnc_revive_keyDown Key handler for the revive system. See also KeyDown EH.
VN_fnc_revive_mouseDown Mouse handler for the revive system. Does nothing, returns false.
VN_fnc_revive_moving Check function for checking that unit is not being moved/moving another unit.
VN_fnc_revive_setup_audio Revive audio setup function. Stores all the revive system sound classnames in a global Array named …
VN_fnc_revive_terminal_animation Plays revive animation for the specified unit.
VN_fnc_revive_zeus_heal Zeus healing module. Stops bleeding of the targeted unit.
VN_fnc_revive_zeus_revive Zeus revive module. Stops bleeding and incapacitated state of the targeted unit.
VN_fnc_revive_zeus_uncon Zeus unconscious module, sets the targeted unit unconscious via VN_fnc_revive_zeus_uncon_client.
VN_fnc_revive_zeus_uncon_client Zeus unconscious module client function. See VN_fnc_revive_zeus_uncon.
VN_fnc_rgba100toHex Converts an RGBA color to Hex
VN_fnc_rsna75_initDisplay This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind …
VN_fnc_rsna75_updateDisplay This function usage is defined by VN_fnc_rsna75_initDisplay and is used to once per second update UI elements …
vn_fnc_sa2_fired SA2 fired eventhandler function, does not use all parameters from the fired eventhandler
VN_fnc_sam_dynamic_audio Play situational awareness audio locally on user’s client based on predefined conditions; works for normal …
VN_fnc_set_aperture_based_on_light_level Sets the player’s aperture to enable night fighting on Cam Lao Nam, without the need for additional light …
VN_fnc_setunitchestinsignia Adds insignia to unit globablly for all clients including JIP clients.
VN_fnc_showDebrief Shows the Campaign Endscreen.
VN_fnc_showMultipleOptionsModal Opens up a modal dialog that allows for single or multiple choices.
VN_fnc_showSubtitle Displays a subtitle at the bottom of the screen. See BIS_fnc_showSubtitle.
VN_fnc_T102E_onLoad Handles UI Loading.
VN_fnc_T102E_onUpdate Handles UI Updates.
VN_fnc_T102E_setAdditional Sets additional frequency.
VN_fnc_T102E_setAudio Sets audio speakers.
VN_fnc_T102E_setChannel Sets channel. Parameters are same as onMouseButtonDown
VN_fnc_T102E_setFrequency Sets the frequency
VN_fnc_T102E_setKHz Sets KHzs. Parameters are same as onMouseButtonDown
VN_fnc_T102E_setMHz Sets MHzs. Parameters are same as onMouseButtonDown
VN_fnc_T102E_setStereo Sets stereo.
VN_fnc_T102E_setVolume Sets volume. Parameters are same as onMouseButtonDown
VN_fnc_T884_onLoad Handles UI Loading.
VN_fnc_T884_onUpdate Handles UI Updates.
VN_fnc_T884_setAdditional Sets additional frequency.
VN_fnc_T884_setAudio Sets audio speakers.
VN_fnc_T884_setChannel Sets the channel. Parameters are same as onMouseButtonDown
VN_fnc_T884_setFrequency Sets channel. Parameters are same as onMouseButtonDown
VN_fnc_T884_setKHz Sets KHzs. Parameters are same as onMouseButtonDown
VN_fnc_T884_setMHz Sets MHzs. Parameters are same as onMouseButtonDown
VN_fnc_T884_setStereo Sets stereo.
VN_fnc_T884_setVolume Sets volume of T884. Parameter are same as onMouseButtonDown
VN_fnc_TFAR_isOldVersion Checks if user is using an old version of TFAR
VN_fnc_traps_flare_tripwire Animates flare trip wire trap after it is set off.
VN_fnc_traps_punji Animates punji trap after it is set off.
VN_fnc_traps_punji_tripwire Animates punji trip wire trap after it is set off.
VN_fnc_tunnel_aperture Sets the aperture of the users view camera which makes tunnels darker in the day without affecting other …
VN_fnc_tunnel_exit Exits the player from the tunnel, if the player entered then they will be placed on their old position, if not …
VN_fnc_tunnel_init_actions Client side actions function, includes action.
VN_fnc_tunnel_spawn_trap Spawns a trap and explodes it to kill the player and anyone around them.
VN_fnc_tunnel_spawn_units Spawns units in a single group in the groupt of tunnels provided to the function.
VN_fnc_tunnel_trigger No description added yet.
VN_fnc_UI_checkFontSize decreasing fontsize (sizeEx) for 1-line TextCtrls, to fit in the width of the given ctrl. updates the ctrl at …
VN_fnc_ui_oscar_hide Hides plaque.
VN_fnc_ui_oscar_setText Set the plaque’s text
VN_fnc_ui_oscar_show Shows plaque.
VN_fnc_UI_UpdateImg Exchange the image of a control, if the Cursor enters or leaves the Area. Image paths are stored in the …
VN_fnc_URC10_onLoad Handles URC10 load.
VN_fnc_vehicle_boat_horn_reload “Restocks” the “ammo” for the “horn”-weapon back to 2. triggered via Eventhandler [“fired”]
VN_fnc_vehicle_emergency_flare Fire emergency flare into the air from a vehicle.
VN_fnc_vehicle_tail_number Adds random tail numbers to object and selections.
VN_fnc_versioningHudToggle Toggles the ingame revision overlay.
VN_fnc_vn_ah1g_canopy Closes AH1G canopy doors
VN_fnc_vn_ch34_engineEH Disable CH-34 engine if the rotors are folded.
VN_fnc_vn_close_doors_on_exit When a player leaves the vehicle, close the relevant doors if they’re open. Fixes a bug whereby moveOut before …
VN_fnc_vn_eject_crewmember Ejects a single crewmember as part of the vn_ejection_2 script.
VN_fnc_vn_ejection_2 Adjusted BIS_fnc_planeEjection for the F/A-18F and some Unsung planes as these vehicles are two-seaters.
VN_fnc_vn_f4_cockpit Function is initialized on the getIn event for F4. Function is used to manage any kind of UI manipulation …
VN_fnc_vn_f4_decals_numbers Applies random decal number to the vehicle
VN_fnc_vn_f4_fired_gbu8 Handles F4 GBU-8 firing. Sets last GBU-8 fire time to current time.
VN_fnc_vn_f4_optics_gbu8 No description added yet.
VN_fnc_vn_sniper_tree_init Function called when the sniper tree is initilized at mission start. Will only run once per tree.
VN_fnc_vn_uh1_doors Closes UH1 doors
vn_fnc_vn_wheeled_doors Closes all doors in the vehicle
VN_fnc_VRC12_onLoad Handles UI Loading.
VN_fnc_VRC12_onUpdate Handles UI Updates.
VN_fnc_VRC12_setAdditional Sets additional frequency.
VN_fnc_VRC12_setAudio Sets audio speakers.
VN_fnc_VRC12_setChannel Sets the channel. Parameters are same as onMouseButtonDown
VN_fnc_VRC12_setFrequency Sets channel. Parameters are same as onMouseButtonDown
VN_fnc_VRC12_setKHz Sets KHzs. Parameters are same as onMouseButtonDown
VN_fnc_VRC12_setMHz Sets MHzs. Parameters are same as onMouseButtonDown
VN_fnc_VRC12_setStereo Sets stereo.
VN_fnc_VRC12_setVolume Sets volume. Parameters are same as onMouseButtonDown
VN_fnc_water_fall Main function for the water fall module.
VN_fnc_whitelisted_arsenal_calculate_access Updates VN_whitelisted_arsenal_allowedItems global variable for the whitelisted arsenal functions, depending …
VN_fnc_whitelisted_arsenal_client Sets whitelisted arsenal event handlers.
VN_fnc_whitelisted_arsenal_copilot_check Check if the provided unit is in a co-pilot seat.
VN_fnc_whitelisted_arsenal_hint_message Gets the data from the unit and then compiles that into a message to the player. Includes ranks that can use X …
VN_fnc_whitelisted_arsenal_lbColor Color codes loadouts in the arsenal based on the availability of the items inside them.
VN_fnc_whitelisted_arsenal_loadInventory Adds loadout to character while also listing objects that have been skipped.
VN_fnc_whitelisted_arsenal_override Master function that contains all the gui overrides for the arsenal when whitelisted arsenal is enabled.
VN_fnc_whitelisted_arsenal_templateOkButton Takes over the confirm button for the loadouts and can do custom things on save/load.
VN_fnc_whitelisted_arsenal_vehicle_eject Gets the vehicle the player has gotten into and checks it against the vehicles for their current rank and …
VN_fnc_wm_EH_closeWM Eventhandler: closes the Wheelmenu and blocks the input of that button (yeah, that’s it).
VN_fnc_wm_EH_MouseBUp Eventhandler: Get the selected Function from “vn_wm_SelectedFunction” (defined in “vn_fnc_wm_getMousePos”) and …
VN_fnc_wm_getMousePos get mousePosition and check it’s coordinates if it’s inside of a zone if mouse inside: set selected Function …
VN_fnc_wm_init initilization of the Wheelmenu (aka: Start this monstrosity!) Set up all Selectors with Icons, Colors, …
VN_fnc_wm_text_adjustFontSize Adjusting the textsize (sizeEx) of control (type = 0), until it fit's in or it reaches the min. size. …
VN_fnc_zeus_ordnance Ordnance function which allows zeus modules to fire ordnance.
vn_ms_fnc_addArsenalAction Adds arsenal action to given object, if VN arsenal is enabled.
vn_ms_fnc_addMissingRadio Adds a default radio to the player, if he doesn’t have a default, TFAR or ACRE radio equipped.
vn_ms_fnc_addRopeAttachEH Adds event handler to given object to ensure same locality for slingloaded cargo.
VN_ms_fnc_addTeleportAction Adds action to teleport action caller to his group leader - uses VN_ms_fnc_aoTeleport.
vn_ms_fnc_aiHeliTransport No description added yet.
VN_ms_fnc_aiHeliTransportAddAction Add skip AI insertion travel hold action.
VN_ms_fnc_aiHeliTransportSkip Skip AI insertion travel - uses the group leader’s vehicle. The fade to black lasts 1 second, the default …
VN_ms_fnc_aiSetSkill Configure unit skills. These are tuned for infantry jungle-fighting, and may not work as well on vehicle …
VN_ms_fnc_aoTeleport Teleports the player to the given position. Can spawn an ambient helicopter (uses VN_ms_fnc_spawnAmbHeli).
VN_ms_fnc_cacheLayer Toggle caching (disabling simulation) of editor layer.
vn_ms_fnc_casAirstrike Spawn CAS plane to bomb target position. The plane starts at marker “vn_cas_start” and despawns at …
VN_ms_fnc_createFlare Create ilumination flare on given position.
vn_ms_fnc_debug Enables debug for campaign.
vn_ms_fnc_debug_menu Initialize debug functionalities in pause menu
VN_ms_fnc_deleteWaypoints Remove all current group waypoints and reset their pathing.
VN_ms_fnc_dgbt_crateDeliver Starts the crate transport DGBT delivery phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId.
VN_ms_fnc_dgbt_crateStart Starts the crate transport DGBT pickup phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId.
vn_ms_fnc_dgbt_createLocateMarker Creates an area marker around given position.
VN_ms_fnc_dgbt_generateTaskId Generates a dgbt-prefixed task ID - format dgbt_t_<round diag_tickTime>_<random 1000>.
VN_ms_fnc_dgbt_squadBoard Let the squad from current DGBT board the helicopter. Uses VN_ms_fnc_dgbt_generateTaskId.
VN_ms_fnc_dgbt_squadStart Starts the squad transport DGBT pickup phase - the random area being a square of 800m × 800m.
vn_ms_fnc_driveOnEditorPath Order vehicle to follow the path created from objects placed in specified editor layer. Vehicle will start …
VN_ms_fnc_dropOrdnance Drop (air) ordnance from the provided vehicle.
vn_ms_fnc_enableSOGTraits Initialize SOG traits for player.
vn_ms_fnc_forceCampaignFace Forces the desired face to the player unit for the campaign.
vn_ms_fnc_gui_onLoad_RscDisplaySOGWatch Initialize RscDisplaySOGWatch.
vn_ms_fnc_hasItems Checks if given units have at least one of each given item in their inventory.
VN_ms_fnc_hideRespawnMarkers Hides all BI respawn markers for units.
VN_ms_fnc_isNear Checks if most (> 50%) or any (at least 1) of the units are inside a given radius from a given …
VN_ms_fnc_params_aimCoef Sets player’s VN aimCoef parameter (0.1 aiming coefficient). Is reapplied on player’s respawn.
VN_ms_fnc_params_arsenal Sets VN whitelisted arsenal enabled/disabled parameter.
VN_ms_fnc_params_difficulty Sets VN difficulty parameter and sets the weather server-side.
VN_ms_fnc_params_failOnWipe Sets VN mission failure on wipe parameter.
VN_ms_fnc_params_hints Sets VN hints parameter.
VN_ms_fnc_params_respawnDelay Sets VN Respawn delay parameter.
vn_ms_fnc_params_respawnTickets Handles VN Respawn tickets parameter.
VN_ms_fnc_params_stamina Sets VN stamina parameter. Reapplied on player’s respawn.
VN_ms_fnc_params_teleportAction Sets VN teleport action at duty officer parameter.
VN_ms_fnc_persistentPlayerGroups Prevents player groups from being deleted when the last group player unit disconnects from the server.
vn_ms_fnc_preventDestruction Adds event handler preventing destruction of the vehicle. Works only if vehicle is local to executing machine. …
VN_ms_fnc_respawn_addGroup Initializes group respawn on group.
VN_ms_fnc_respawn_addSaveAction Adds action to save the current loadout of the action caller as respawn loadout. Uses …
VN_ms_fnc_respawn_handleJIP Triggers a player respawn if vn_mission_jipRespawn is defined.
VN_ms_fnc_respawn_saveLoadout Saves respawn loadout and makes it persistent.
vn_ms_fnc_sfx_playRadioConv Plays the given radio message via text and audio from the given entity.
VN_ms_fnc_sfx_radioHint Plays given radio hint to given group. Requires a hint entity in the mission. Uses …
vn_ms_fnc_sfx_typeText Types a structured text on the screen, letter by letter.
VN_ms_fnc_sfx_wakeUp Creates wakeup overlay effect.
VN_ms_fnc_spawnAmbHeli Spawn a helicopter (50m) in the air near a given position and let it fly away (towards [0,0,0]). The …
vn_ms_fnc_spectator_enableClient Enable specatator and move player to spectator group.
vn_ms_fnc_spectator_enableServer Force target player into spectator.
VN_ms_fnc_tracker_attackArea Spawn waves attacking an area. Uses VN_ms_fnc_tracker_positionVisible, VN_ms_fnc_tracker_getHiddenPos and …
VN_ms_fnc_tracker_getAOPlayers Gets players in a AO that are valid targets (alive and on foot).
VN_ms_fnc_tracker_getHiddenPos Search for hidden postion around target position.
VN_ms_fnc_tracker_getSpiralPositions Get positions in spiral with given radius. Useful for patrols. params [ ["_center", getPos player, [[], …
vn_ms_fnc_tracker_onPlayerFired Handles fired event to notify patrolling units etc.
VN_ms_fnc_tracker_overlord_getGroups Get groups array from Overlord FSM.
VN_ms_fnc_tracker_overlord_init Initializes Overlord on an area.
VN_ms_fnc_tracker_positionValid Checks if position is valid for AI group spawn.
VN_ms_fnc_tracker_positionVisible Checks if position is visible for any of unit in group.
VN_ms_fnc_tracker_preInit Tracker system preInit. Uses VN_ms_fnc_tracker_tracksCreate and VN_ms_fnc_tracker_receiveNoise.
VN_ms_fnc_tracker_receiveNoise Handle client generated noise - slightly (0.01) reveals the shooter to surrounding units, friends or foes.
VN_ms_fnc_tracker_spawnGroup Spawns a group and potential vehicles based on [configFile](https://community.bistudio.com/wiki/configFile) >> …
VN_ms_fnc_tracker_stalker_airShoot Forces unit to shoot into the sky.
VN_ms_fnc_tracker_tracksCreate Creates tracks marker on unit position.
VN_ms_fnc_tracker_tracksLoop Loop that monitors player speed and periodicaly leaves tracks on his position.
VN_ms_fnc_waypoint_artillery Tells the group to fire artillery barrage on waypoint/position. File path for scripted waypoint: …
vn_ms_fnc_waypoint_captureDriveOnPath No description added yet.
VN_ms_fnc_waypoint_doArtilleryFire Tells the artillery unit to do a (90°) cone-shaped artillery barrage.
VN_ms_module_fnc_randomSite_executorInit Executes user code from editor on objects synced to executor module.
VN_ms_module_fnc_randomSite_selectorInit Selects random sites liked to selector module.
VN_ms_module_fnc_randomSite_siteDelete Deletes site module and its associated objects.
VN_ms_module_fnc_randomSite_siteInit Initializes site module.
VN_ms_module_fnc_tracker_ao Tracker Area of Operations module intialisation.
VN_ms_module_fnc_tracker_aoDynamicSimToggle Toggle dynamic simulation for existing groups - the setting will not apply to groups spawned after execution. …
VN_ms_module_fnc_tracker_aoGroups Get groups array from Overlord AO module.
vn_ms_module_fnc_tracker_aoRemoveGroups Remove EXISTING groups managed by Tracker AO module.
vn_ms_module_fnc_tracker_fortification Tracker Fortification position module intialization.
vn_ms_module_fnc_tracker_reinforcements No description added yet.
VN_ms_module_fnc_vehicleRespawn_add Adds a vehicle to the VN Vehicle respawn system.
VN_ms_module_fnc_vehicleRespawn_init Initialises synchronised vehicles respawn. Uses VN_ms_module_fnc_vehicleRespawn_add.
VN_ms_module_fnc_vehicleRespawn_isAbandoned Checks if vehicle is abandoned.
VN_ms_module_fnc_vehicleRespawn_loop Starts vehicle respawn loop.
VN_ms_module_fnc_vehicleRespawn_notify Sends a notification to everyone about vehicle’s respawn.
VN_ms_module_fnc_vehicleRespawn_remove Removes vehicle from VN Vehicle respawn system.
VN_ms_module_fnc_vehicleRespawn_replaceWreck Replaces wreck with a new object (in order to prevent interferences/issues with BIS respawn).
VN_ms_module_fnc_vehicleRespawn_respawn Respawns given vehicle.