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343 pages · all introduced in
| Function | Description |
|---|---|
VN_fnc_ambient_audio_loop |
Creates and adds a loop to the internal BIS_fnc_loop which will check if any sounds should be playing. |
VN_fnc_artillery_actions |
Adds radio action to players and the respawn eventhandler to add actions when they respawn. |
VN_fnc_artillery_arc_light |
Function which spawns the bombs for the Arc Light artillery mission. |
VN_fnc_artillery_bomb_guide |
Guides a bomb through velocity transformation so it always hits the target. |
VN_fnc_artillery_bombard |
Main bombard function |
VN_fnc_artillery_commando_vault |
Runs the commando vault function. |
VN_fnc_artillery_dawn_1 |
Spawns the illumination rounds for the scripted illumination artillery rounds. |
VN_fnc_artillery_heli |
Spawns a helicopter with predetermined settings from the artillery module GUI |
VN_fnc_artillery_init |
Init function for artillery module. |
VN_fnc_artillery_menu |
Artillery Menu master function |
VN_fnc_artillery_message |
Artillery message function which plays a message in side chat for the player. |
VN_fnc_artillery_plane |
Spawns a plane with predetermined settings from the artillery module GUI. |
VN_fnc_artillery_radio |
Function to determine if the player has access to the artillery menu request. |
VN_fnc_artillery_resupply |
Server side script for resupply call from a player. |
VN_fnc_artillery_score_set |
Sets the score variable +/- the cost that is passed through to the function. |
VN_fnc_artillery_server_check |
Server side check for the artillery request, makes sure the request isn’t in a safezone or near a respawn … |
VN_fnc_artillery_transport |
Server side script for transport call from a player. |
VN_fnc_bicycle_02_handle_pedals |
Handles animations of bicycle pedals. |
VN_fnc_bicycle_handle_pedals |
Handles animations of bicycle pedals. |
VN_fnc_bolt_click |
Bolt action audio player. |
VN_fnc_bolt_fired |
Function called when a weapon is fired, plays an animation and plays a sound. |
VN_fnc_bomb_blu82 |
Spawns bomb and either attaches a parachute or spawns a parachute to attach. |
VN_fnc_bomb_hit_blu82 |
Handles bomb hitting the target and creates craters. This is called by a eventhandler, don’t recommend calling … |
VN_fnc_burnit_action |
Function called when user uses the “Burn Hut” action on a building |
VN_fnc_cinematic_play |
Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module. |
VN_fnc_cmdOL_check |
Start the Masterloop for the Command Overlay. Will wait, until an Item is added to “vn_cmdOL_ctrlToAdd” |
VN_fnc_cmdOL_init |
Prepare all the data for the “Command Overlay”. |
VN_fnc_cmdOL_receive |
Adding the Texture/Icon to the “ActiveIcons”-list, nothing else. Rest will be handled by “vn_fnc_cmdOL_check”. |
VN_fnc_credits |
Plays credits scene over game display. |
VN_fnc_debug_message |
Show internal debug message and log to rpt file |
VN_fnc_drm_delete_audio |
Stops object or player from playing audio. |
VN_fnc_drm_localuseractions |
Adds actions for the DRM system to the object. |
vn_fnc_drm_play_clients |
Plays audio from an object for the client. |
VN_fnc_drm_request_audio |
No description added yet. |
VN_fnc_drm_setup_client |
Sets up audio objects for backpack radio on clients when they join the server. |
VN_fnc_drm_setup_server |
Sets up the DRM channels on the server and sets all the audio clips that can play for each. |
VN_fnc_drm_useractions |
Adds actions for the DRM system which the player interacts with. |
VN_fnc_drm_usereventhandlers |
Adds eventhandlers for all the needed things for DRM. |
VN_fnc_empty_click |
Checks if weapon ammo is empty, plays an empty sound if it is. |
VN_fnc_end_script |
Internal script used by the ending ui to play effects on screen, has no use outside of this context. |
VN_fnc_endMission |
End mission with either a fade to black or a cinematic outro. |
VN_fnc_endMissionServer |
Ends mission for all clients on multiplayer server. |
VN_fnc_fired_refuel |
Fired eventhandler which will delete the projectile and refuel the vehicle back to full fuel. |
VN_fnc_fruit_destruct |
Play random hit sound. Sound can be customized by providing file path in 2nd parameter. |
VN_fnc_fruit_hitPart |
Handles damage dealt to fruits. |
VN_fnc_getDLC |
Gets the modDir and mod classname from an item. |
VN_fnc_getRelPosDisp |
Get relative Position on Display (4:3 to current AspectRatio). |
VN_fnc_getRevision |
Set the revision number on screen. |
VN_fnc_holdActionAdd |
Add a hold action. If the hold actions are not initialized yet, initialize the system first. See … |
VN_fnc_holdkey |
Function that exectues a user-defined code when a key has been held down for a long enough time. |
VN_fnc_init |
Initialize versioning system. |
VN_fnc_initDisplay |
No description added yet. |
VN_fnc_initdynamicradiomusic |
Gathers compatible sounds from cfgsounds then plays them as audio from radios placed around the mission. |
VN_fnc_initsituationalawareness |
Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players. |
VN_fnc_kbm_eh_control_cancel_onButtonClick |
Handles Cancel button click. |
VN_fnc_kbm_eh_control_default_onButtonClick |
Handles Default button click. |
VN_fnc_kbm_eh_control_input_onkeyDown |
No description added yet. |
VN_fnc_kbm_eh_control_ok_onButtonClick |
Handles OK button click. |
VN_fnc_kbm_eh_display_onLoad |
Loads the display. |
VN_fnc_kbm_getKey |
Returns the currently assigned keybind to a specific action. |
VN_fnc_kbm_keyName |
Formats the key name with the modifiers. |
VN_fnc_kbm_load |
Initialize the keybindings loading and adds the event handler to the mission. |
VN_fnc_kbm_loadKeys |
Loads the keybinds into the localNamespace. |
VN_fnc_kbm_loadTable |
Populates the keybinding’s menu table with the keybinds. |
VN_fnc_kbm_onButtonClick |
Handle a button click in the keybinding’s menu. |
VN_fnc_kbm_onKey |
Handles the KeyDown / KeyUp event in the mission. |
VN_fnc_kbm_onLBDblClick |
Handles LNB double-clicking to edit behavior. |
VN_fnc_kbm_onLoad |
Keybindins menu load. |
VN_fnc_log_getInventory |
Returns the inventory of the provided vehicle. |
VN_fnc_log_isLoaded |
Checks if the object is loaded at all or if a vehicle is also passed checks if the object is loaded in the … |
VN_fnc_log_loadLogisticItem |
Loads object into vehicle, removes it from the world. |
VN_fnc_log_openlogisticsinventory |
Opens logistics inventory of the vehicle passed to this function. Also used when inventory is reloaded e.g … |
VN_fnc_log_pickupLogisticItem |
Picks up object the player is looking at. Creates a loop that moves the object in the direction of the players … |
VN_fnc_log_placeLogisticItem |
Adds actions for players for the logistics module. |
VN_fnc_log_unloadLogisticItem |
Adds actions for players for the logistics module. |
VN_fnc_log_userActions |
Adds actions for players for the logistics module. |
VN_fnc_M252_onLoad |
Handles M252 load. |
VN_fnc_m72law |
M72 LAW fired eventhandler function. Will wait until the player attempts to reload or stops holding the fire … |
VN_fnc_masterArm |
Master arm master function, setups and creates the display and everything it needs. |
VN_fnc_masterArm_actions |
Adds Master Arm action to the player. |
VN_fnc_melee_action |
Called when the player passes a melee action check, runs the melee code. |
VN_fnc_melee_action_check |
Function called when keyhandler is activated, uses condition to check if player can melee. |
VN_fnc_melee_action_handgun |
Called when the player passes a melee action check, runs the melee code, handgun weapon specific. |
VN_fnc_melee_damage |
Deal damage to the unit that has been intersected through the melee system. |
VN_fnc_melee_drainstamina |
Drain players stamina when doing a melee action. |
VN_fnc_melee_draw |
Draw icons from melee debug system. |
VN_fnc_melee_fired |
Function runs when player fires the melee action. |
VN_fnc_melee_init |
Setup mission variables and sound config variables. |
VN_fnc_melee_offset |
Get position offset from selection. |
VN_fnc_melee_onload |
Setup keyhandlers and variables used in the melee action function(s) Add unload check to internal loop … |
VN_fnc_melee_onunload |
Remove keyhandlers and remove variables saved. |
VN_fnc_menu_credits |
Plays credits scene over menu display |
VN_fnc_menu_music |
Handles main menu music. |
VN_fnc_module_advancedRevive |
Master module function that starts the advanced revive system. |
VN_fnc_module_ambient_audio |
No description added yet. |
VN_fnc_module_artillery |
Setup function for the artillery module system. |
VN_fnc_module_cinematic |
Cinematic module base. Uses VN_fnc_cinematic_play. |
VN_fnc_module_jukebox_disable |
Disables the jukebox actions for the player |
VN_fnc_module_logistics |
Module function for the logistics. Sets up variables for the item & vehicle list and adds the actions for … |
VN_fnc_module_masterarm |
Master arm setup module function, uses VN_fnc_masterArm_actions. |
VN_fnc_module_onslaught |
Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives … |
VN_fnc_module_QOL |
Quality Of Life (ear plugs) module changes |
VN_fnc_module_site |
Internal BIS function for sites |
VN_fnc_module_tunnel |
Tunnel entrance module. |
VN_fnc_module_tunnel_init |
Function initializes a tunnel. |
VN_fnc_module_UI_gestureMenu_init |
Loads up the STANDARD Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY … |
VN_fnc_module_UI_gestureMenu_init_custom |
Loads up the CUSTOM Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY … |
VN_fnc_module_UI_gestureMenu_KeyHandler |
“keyUp” UI Eventhandler function, runs code and blocks standard key. Default key: Y (on a QWERTY keyboard). … |
VN_fnc_module_water_fall |
No description added yet. |
VN_fnc_module_whitelistedArsenal |
Module function for whitelisted arsenal. Executes server-side code and triggers client initialisation. |
VN_fnc_moduleHvtInit |
No description added yet. |
VN_fnc_moduleHvtObjective |
No description added yet. |
VN_fnc_moduleHvtObjectives |
No description added yet. |
VN_fnc_moduleHvtObjectivesInstance |
No description added yet. |
VN_fnc_music |
Main function for the vehicle music system. |
VN_fnc_music_play |
say3D’s the given audio from the given object, this function is made to be remote executed on clients. |
VN_fnc_music_stop |
Stops audio from playing from the vehicle. |
VN_fnc_numberToBase |
Converts a number from one base to another |
VN_fnc_onArsenalOpened |
Handle arsenal display open. |
VN_fnc_player |
Uses getVariable to get the current remoted controlled unit, if the player is not remote controlling a unit … |
VN_fnc_playGesture |
Play given animation and send the selected Icon (via CmdOverlay) to all Groupmembers within reach … |
VN_fnc_PRC77_onLoad |
Handles UI Loading. |
VN_fnc_PRC77_onUpdate |
Handles UI Updates. |
VN_fnc_PRC77_setAdditional |
Sets additional frequency. |
VN_fnc_PRC77_setAudio |
Sets audio speakers. |
VN_fnc_PRC77_setChannel |
Sets channel. |
VN_fnc_PRC77_setFrequency |
Sets frequency. |
VN_fnc_PRC77_setKHz |
Sets KHzs. Parameter are same as onMouseButtonDown |
VN_fnc_PRC77_setMHz |
Sets MHzs. Parameter are same as onMouseButtonDown |
VN_fnc_PRC77_setStereo |
Sets stereo. |
VN_fnc_PRC77_setVolume |
Sets volume. Parameters are same as onMouseButtonDown |
VN_fnc_QOL_earplugs |
Gives player the earplugs action. |
VN_fnc_radar_initDisplay |
Automatically initialised on the RscInGameUI onLoad event for shantou and ptf, this function is used to manage … |
VN_fnc_remoteSay3D |
Executes say3D on all systems. |
VN_fnc_respawn_none |
Overwrite of the single player death screen. |
VN_fnc_revive_action_dragPlayer |
Main player dragging action function. Uses VN_fnc_revive_conversation and … |
VN_fnc_revive_action_dragPlayer_client |
Client function for the dragging of a player, sets their animation & changes their direction to make sure they … |
VN_fnc_revive_action_dropPlayer |
Main player dropping action function. Uses VN_fnc_revive_conversation and VN_fnc_revive_detachUnit. |
VN_fnc_revive_action_grenade |
Player action function for grenade suicide. |
VN_fnc_revive_action_heal |
Main player heal action function. Uses VN_fnc_revive_conversation. |
VN_fnc_revive_action_loadPlayer |
Main player loading action function. |
VN_fnc_revive_action_pickupPlayer |
Main player picking up action function. Uses VN_fnc_revive_conversation |
VN_fnc_revive_action_respawn |
Main player respawn action function. |
VN_fnc_revive_action_revive |
Main player revive action function. |
VN_fnc_revive_action_roll |
Player action function for roll onto back function. |
VN_fnc_revive_action_undragPlayer |
Main player undragging action function. |
VN_fnc_revive_action_unloadPlayers |
Main player unloading action function. |
VN_fnc_revive_action_withstand |
Main player withstand action function. |
VN_fnc_revive_actions |
Master actions function, contains all the conditions for the advanded revive functions. |
VN_fnc_revive_actions_local |
Local action function for downed units and AI. |
VN_fnc_revive_addEventHandlers |
Master actions function, contains all the event handlers for the advanced revive functions. |
VN_fnc_revive_conversation |
Main conversation function, remote execs dynamic audio function to clients. Uses VN_fnc_revive_dynamic_audio. |
VN_fnc_revive_coreinit |
The main advanced revive core loop. |
VN_fnc_revive_detachunit |
Takes unit and detaches any attached objects which are incapicated players / ai. |
VN_fnc_revive_detachunit_local |
Client version of the detachunit function, uncons the player & fixes their animation. |
VN_fnc_revive_dynamic_audio |
Play an audio file including long-distance (up to 200m from camera’s position) version if required, works for … |
VN_fnc_revive_fix_movement |
Fixes the movement issues that occur with the incap animation system. |
VN_fnc_revive_handleDamage |
Damage handler for the advanced revive. The unit is incapacitated if damage >= 0.9. |
VN_fnc_revive_incap |
Checks if unit is incapacitated. |
VN_fnc_revive_keyDown |
Key handler for the revive system. See also KeyDown EH. |
VN_fnc_revive_mouseDown |
Mouse handler for the revive system. Does nothing, returns false. |
VN_fnc_revive_moving |
Check function for checking that unit is not being moved/moving another unit. |
VN_fnc_revive_setup_audio |
Revive audio setup function. Stores all the revive system sound classnames in a global Array named … |
VN_fnc_revive_terminal_animation |
Plays revive animation for the specified unit. |
VN_fnc_revive_zeus_heal |
Zeus healing module. Stops bleeding of the targeted unit. |
VN_fnc_revive_zeus_revive |
Zeus revive module. Stops bleeding and incapacitated state of the targeted unit. |
VN_fnc_revive_zeus_uncon |
Zeus unconscious module, sets the targeted unit unconscious via VN_fnc_revive_zeus_uncon_client. |
VN_fnc_revive_zeus_uncon_client |
Zeus unconscious module client function. See VN_fnc_revive_zeus_uncon. |
VN_fnc_rgba100toHex |
Converts an RGBA color to Hex |
VN_fnc_rsna75_initDisplay |
This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind … |
VN_fnc_rsna75_updateDisplay |
This function usage is defined by VN_fnc_rsna75_initDisplay and is used to once per second update UI elements … |
vn_fnc_sa2_fired |
SA2 fired eventhandler function, does not use all parameters from the fired eventhandler |
VN_fnc_sam_dynamic_audio |
Play situational awareness audio locally on user’s client based on predefined conditions; works for normal … |
VN_fnc_set_aperture_based_on_light_level |
Sets the player’s aperture to enable night fighting on Cam Lao Nam, without the need for additional light … |
VN_fnc_setunitchestinsignia |
Adds insignia to unit globablly for all clients including JIP clients. |
VN_fnc_showDebrief |
Shows the Campaign Endscreen. |
VN_fnc_showMultipleOptionsModal |
Opens up a modal dialog that allows for single or multiple choices. |
VN_fnc_showSubtitle |
Displays a subtitle at the bottom of the screen. See BIS_fnc_showSubtitle. |
VN_fnc_T102E_onLoad |
Handles UI Loading. |
VN_fnc_T102E_onUpdate |
Handles UI Updates. |
VN_fnc_T102E_setAdditional |
Sets additional frequency. |
VN_fnc_T102E_setAudio |
Sets audio speakers. |
VN_fnc_T102E_setChannel |
Sets channel. Parameters are same as onMouseButtonDown |
VN_fnc_T102E_setFrequency |
Sets the frequency |
VN_fnc_T102E_setKHz |
Sets KHzs. Parameters are same as onMouseButtonDown |
VN_fnc_T102E_setMHz |
Sets MHzs. Parameters are same as onMouseButtonDown |
VN_fnc_T102E_setStereo |
Sets stereo. |
VN_fnc_T102E_setVolume |
Sets volume. Parameters are same as onMouseButtonDown |
VN_fnc_T884_onLoad |
Handles UI Loading. |
VN_fnc_T884_onUpdate |
Handles UI Updates. |
VN_fnc_T884_setAdditional |
Sets additional frequency. |
VN_fnc_T884_setAudio |
Sets audio speakers. |
VN_fnc_T884_setChannel |
Sets the channel. Parameters are same as onMouseButtonDown |
VN_fnc_T884_setFrequency |
Sets channel. Parameters are same as onMouseButtonDown |
VN_fnc_T884_setKHz |
Sets KHzs. Parameters are same as onMouseButtonDown |
VN_fnc_T884_setMHz |
Sets MHzs. Parameters are same as onMouseButtonDown |
VN_fnc_T884_setStereo |
Sets stereo. |
VN_fnc_T884_setVolume |
Sets volume of T884. Parameter are same as onMouseButtonDown |
VN_fnc_TFAR_isOldVersion |
Checks if user is using an old version of TFAR |
VN_fnc_traps_flare_tripwire |
Animates flare trip wire trap after it is set off. |
VN_fnc_traps_punji |
Animates punji trap after it is set off. |
VN_fnc_traps_punji_tripwire |
Animates punji trip wire trap after it is set off. |
VN_fnc_tunnel_aperture |
Sets the aperture of the users view camera which makes tunnels darker in the day without affecting other … |
VN_fnc_tunnel_exit |
Exits the player from the tunnel, if the player entered then they will be placed on their old position, if not … |
VN_fnc_tunnel_init_actions |
Client side actions function, includes action. |
VN_fnc_tunnel_spawn_trap |
Spawns a trap and explodes it to kill the player and anyone around them. |
VN_fnc_tunnel_spawn_units |
Spawns units in a single group in the groupt of tunnels provided to the function. |
VN_fnc_tunnel_trigger |
No description added yet. |
VN_fnc_UI_checkFontSize |
decreasing fontsize (sizeEx) for 1-line TextCtrls, to fit in the width of the given ctrl. updates the ctrl at … |
VN_fnc_ui_oscar_hide |
Hides plaque. |
VN_fnc_ui_oscar_setText |
Set the plaque’s text |
VN_fnc_ui_oscar_show |
Shows plaque. |
VN_fnc_UI_UpdateImg |
Exchange the image of a control, if the Cursor enters or leaves the Area. Image paths are stored in the … |
VN_fnc_URC10_onLoad |
Handles URC10 load. |
VN_fnc_vehicle_boat_horn_reload |
“Restocks” the “ammo” for the “horn”-weapon back to 2. triggered via Eventhandler [“fired”] |
VN_fnc_vehicle_emergency_flare |
Fire emergency flare into the air from a vehicle. |
VN_fnc_vehicle_tail_number |
Adds random tail numbers to object and selections. |
VN_fnc_versioningHudToggle |
Toggles the ingame revision overlay. |
VN_fnc_vn_ah1g_canopy |
Closes AH1G canopy doors |
VN_fnc_vn_ch34_engineEH |
Disable CH-34 engine if the rotors are folded. |
VN_fnc_vn_close_doors_on_exit |
When a player leaves the vehicle, close the relevant doors if they’re open. Fixes a bug whereby moveOut before … |
VN_fnc_vn_eject_crewmember |
Ejects a single crewmember as part of the vn_ejection_2 script. |
VN_fnc_vn_ejection_2 |
Adjusted BIS_fnc_planeEjection for the F/A-18F and some Unsung planes as these vehicles are two-seaters. |
VN_fnc_vn_f4_cockpit |
Function is initialized on the getIn event for F4. Function is used to manage any kind of UI manipulation … |
VN_fnc_vn_f4_decals_numbers |
Applies random decal number to the vehicle |
VN_fnc_vn_f4_fired_gbu8 |
Handles F4 GBU-8 firing. Sets last GBU-8 fire time to current time. |
VN_fnc_vn_f4_optics_gbu8 |
No description added yet. |
VN_fnc_vn_sniper_tree_init |
Function called when the sniper tree is initilized at mission start. Will only run once per tree. |
VN_fnc_vn_uh1_doors |
Closes UH1 doors |
vn_fnc_vn_wheeled_doors |
Closes all doors in the vehicle |
VN_fnc_VRC12_onLoad |
Handles UI Loading. |
VN_fnc_VRC12_onUpdate |
Handles UI Updates. |
VN_fnc_VRC12_setAdditional |
Sets additional frequency. |
VN_fnc_VRC12_setAudio |
Sets audio speakers. |
VN_fnc_VRC12_setChannel |
Sets the channel. Parameters are same as onMouseButtonDown |
VN_fnc_VRC12_setFrequency |
Sets channel. Parameters are same as onMouseButtonDown |
VN_fnc_VRC12_setKHz |
Sets KHzs. Parameters are same as onMouseButtonDown |
VN_fnc_VRC12_setMHz |
Sets MHzs. Parameters are same as onMouseButtonDown |
VN_fnc_VRC12_setStereo |
Sets stereo. |
VN_fnc_VRC12_setVolume |
Sets volume. Parameters are same as onMouseButtonDown |
VN_fnc_water_fall |
Main function for the water fall module. |
VN_fnc_whitelisted_arsenal_calculate_access |
Updates VN_whitelisted_arsenal_allowedItems global variable for the whitelisted arsenal functions, depending … |
VN_fnc_whitelisted_arsenal_client |
Sets whitelisted arsenal event handlers. |
VN_fnc_whitelisted_arsenal_copilot_check |
Check if the provided unit is in a co-pilot seat. |
VN_fnc_whitelisted_arsenal_hint_message |
Gets the data from the unit and then compiles that into a message to the player. Includes ranks that can use X … |
VN_fnc_whitelisted_arsenal_lbColor |
Color codes loadouts in the arsenal based on the availability of the items inside them. |
VN_fnc_whitelisted_arsenal_loadInventory |
Adds loadout to character while also listing objects that have been skipped. |
VN_fnc_whitelisted_arsenal_override |
Master function that contains all the gui overrides for the arsenal when whitelisted arsenal is enabled. |
VN_fnc_whitelisted_arsenal_templateOkButton |
Takes over the confirm button for the loadouts and can do custom things on save/load. |
VN_fnc_whitelisted_arsenal_vehicle_eject |
Gets the vehicle the player has gotten into and checks it against the vehicles for their current rank and … |
VN_fnc_wm_EH_closeWM |
Eventhandler: closes the Wheelmenu and blocks the input of that button (yeah, that’s it). |
VN_fnc_wm_EH_MouseBUp |
Eventhandler: Get the selected Function from “vn_wm_SelectedFunction” (defined in “vn_fnc_wm_getMousePos”) and … |
VN_fnc_wm_getMousePos |
get mousePosition and check it’s coordinates if it’s inside of a zone if mouse inside: set selected Function … |
VN_fnc_wm_init |
initilization of the Wheelmenu (aka: Start this monstrosity!) Set up all Selectors with Icons, Colors, … |
VN_fnc_wm_text_adjustFontSize |
Adjusting the textsize (sizeEx) of control (type = 0), until it fit's in or it reaches the min. size. … |
VN_fnc_zeus_ordnance |
Ordnance function which allows zeus modules to fire ordnance. |
vn_ms_fnc_addArsenalAction |
Adds arsenal action to given object, if VN arsenal is enabled. |
vn_ms_fnc_addMissingRadio |
Adds a default radio to the player, if he doesn’t have a default, TFAR or ACRE radio equipped. |
vn_ms_fnc_addRopeAttachEH |
Adds event handler to given object to ensure same locality for slingloaded cargo. |
VN_ms_fnc_addTeleportAction |
Adds action to teleport action caller to his group leader - uses VN_ms_fnc_aoTeleport. |
vn_ms_fnc_aiHeliTransport |
No description added yet. |
VN_ms_fnc_aiHeliTransportAddAction |
Add skip AI insertion travel hold action. |
VN_ms_fnc_aiHeliTransportSkip |
Skip AI insertion travel - uses the group leader’s vehicle. The fade to black lasts 1 second, the default … |
VN_ms_fnc_aiSetSkill |
Configure unit skills. These are tuned for infantry jungle-fighting, and may not work as well on vehicle … |
VN_ms_fnc_aoTeleport |
Teleports the player to the given position. Can spawn an ambient helicopter (uses VN_ms_fnc_spawnAmbHeli). |
VN_ms_fnc_cacheLayer |
Toggle caching (disabling simulation) of editor layer. |
vn_ms_fnc_casAirstrike |
Spawn CAS plane to bomb target position. The plane starts at marker “vn_cas_start” and despawns at … |
VN_ms_fnc_createFlare |
Create ilumination flare on given position. |
vn_ms_fnc_debug |
Enables debug for campaign. |
vn_ms_fnc_debug_menu |
Initialize debug functionalities in pause menu |
VN_ms_fnc_deleteWaypoints |
Remove all current group waypoints and reset their pathing. |
VN_ms_fnc_dgbt_crateDeliver |
Starts the crate transport DGBT delivery phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId. |
VN_ms_fnc_dgbt_crateStart |
Starts the crate transport DGBT pickup phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId. |
vn_ms_fnc_dgbt_createLocateMarker |
Creates an area marker around given position. |
VN_ms_fnc_dgbt_generateTaskId |
Generates a dgbt-prefixed task ID - format dgbt_t_<round diag_tickTime>_<random 1000>. |
VN_ms_fnc_dgbt_squadBoard |
Let the squad from current DGBT board the helicopter. Uses VN_ms_fnc_dgbt_generateTaskId. |
VN_ms_fnc_dgbt_squadStart |
Starts the squad transport DGBT pickup phase - the random area being a square of 800m × 800m. |
vn_ms_fnc_driveOnEditorPath |
Order vehicle to follow the path created from objects placed in specified editor layer. Vehicle will start … |
VN_ms_fnc_dropOrdnance |
Drop (air) ordnance from the provided vehicle. |
vn_ms_fnc_enableSOGTraits |
Initialize SOG traits for player. |
vn_ms_fnc_forceCampaignFace |
Forces the desired face to the player unit for the campaign. |
vn_ms_fnc_gui_onLoad_RscDisplaySOGWatch |
Initialize RscDisplaySOGWatch. |
vn_ms_fnc_hasItems |
Checks if given units have at least one of each given item in their inventory. |
VN_ms_fnc_hideRespawnMarkers |
Hides all BI respawn markers for units. |
VN_ms_fnc_isNear |
Checks if most (> 50%) or any (at least 1) of the units are inside a given radius from a given … |
VN_ms_fnc_params_aimCoef |
Sets player’s VN aimCoef parameter (0.1 aiming coefficient). Is reapplied on player’s respawn. |
VN_ms_fnc_params_arsenal |
Sets VN whitelisted arsenal enabled/disabled parameter. |
VN_ms_fnc_params_difficulty |
Sets VN difficulty parameter and sets the weather server-side. |
VN_ms_fnc_params_failOnWipe |
Sets VN mission failure on wipe parameter. |
VN_ms_fnc_params_hints |
Sets VN hints parameter. |
VN_ms_fnc_params_respawnDelay |
Sets VN Respawn delay parameter. |
vn_ms_fnc_params_respawnTickets |
Handles VN Respawn tickets parameter. |
VN_ms_fnc_params_stamina |
Sets VN stamina parameter. Reapplied on player’s respawn. |
VN_ms_fnc_params_teleportAction |
Sets VN teleport action at duty officer parameter. |
VN_ms_fnc_persistentPlayerGroups |
Prevents player groups from being deleted when the last group player unit disconnects from the server. |
vn_ms_fnc_preventDestruction |
Adds event handler preventing destruction of the vehicle. Works only if vehicle is local to executing machine. … |
VN_ms_fnc_respawn_addGroup |
Initializes group respawn on group. |
VN_ms_fnc_respawn_addSaveAction |
Adds action to save the current loadout of the action caller as respawn loadout. Uses … |
VN_ms_fnc_respawn_handleJIP |
Triggers a player respawn if vn_mission_jipRespawn is defined. |
VN_ms_fnc_respawn_saveLoadout |
Saves respawn loadout and makes it persistent. |
vn_ms_fnc_sfx_playRadioConv |
Plays the given radio message via text and audio from the given entity. |
VN_ms_fnc_sfx_radioHint |
Plays given radio hint to given group. Requires a hint entity in the mission. Uses … |
vn_ms_fnc_sfx_typeText |
Types a structured text on the screen, letter by letter. |
VN_ms_fnc_sfx_wakeUp |
Creates wakeup overlay effect. |
VN_ms_fnc_spawnAmbHeli |
Spawn a helicopter (50m) in the air near a given position and let it fly away (towards [0,0,0]). The … |
vn_ms_fnc_spectator_enableClient |
Enable specatator and move player to spectator group. |
vn_ms_fnc_spectator_enableServer |
Force target player into spectator. |
VN_ms_fnc_tracker_attackArea |
Spawn waves attacking an area. Uses VN_ms_fnc_tracker_positionVisible, VN_ms_fnc_tracker_getHiddenPos and … |
VN_ms_fnc_tracker_getAOPlayers |
Gets players in a AO that are valid targets (alive and on foot). |
VN_ms_fnc_tracker_getHiddenPos |
Search for hidden postion around target position. |
VN_ms_fnc_tracker_getSpiralPositions |
Get positions in spiral with given radius. Useful for patrols. params [ ["_center", getPos player, [[], … |
vn_ms_fnc_tracker_onPlayerFired |
Handles fired event to notify patrolling units etc. |
VN_ms_fnc_tracker_overlord_getGroups |
Get groups array from Overlord FSM. |
VN_ms_fnc_tracker_overlord_init |
Initializes Overlord on an area. |
VN_ms_fnc_tracker_positionValid |
Checks if position is valid for AI group spawn. |
VN_ms_fnc_tracker_positionVisible |
Checks if position is visible for any of unit in group. |
VN_ms_fnc_tracker_preInit |
Tracker system preInit. Uses VN_ms_fnc_tracker_tracksCreate and VN_ms_fnc_tracker_receiveNoise. |
VN_ms_fnc_tracker_receiveNoise |
Handle client generated noise - slightly (0.01) reveals the shooter to surrounding units, friends or foes. |
VN_ms_fnc_tracker_spawnGroup |
Spawns a group and potential vehicles based on [configFile](https://community.bistudio.com/wiki/configFile) >> … |
VN_ms_fnc_tracker_stalker_airShoot |
Forces unit to shoot into the sky. |
VN_ms_fnc_tracker_tracksCreate |
Creates tracks marker on unit position. |
VN_ms_fnc_tracker_tracksLoop |
Loop that monitors player speed and periodicaly leaves tracks on his position. |
VN_ms_fnc_waypoint_artillery |
Tells the group to fire artillery barrage on waypoint/position. File path for scripted waypoint: … |
vn_ms_fnc_waypoint_captureDriveOnPath |
No description added yet. |
VN_ms_fnc_waypoint_doArtilleryFire |
Tells the artillery unit to do a (90°) cone-shaped artillery barrage. |
VN_ms_module_fnc_randomSite_executorInit |
Executes user code from editor on objects synced to executor module. |
VN_ms_module_fnc_randomSite_selectorInit |
Selects random sites liked to selector module. |
VN_ms_module_fnc_randomSite_siteDelete |
Deletes site module and its associated objects. |
VN_ms_module_fnc_randomSite_siteInit |
Initializes site module. |
VN_ms_module_fnc_tracker_ao |
Tracker Area of Operations module intialisation. |
VN_ms_module_fnc_tracker_aoDynamicSimToggle |
Toggle dynamic simulation for existing groups - the setting will not apply to groups spawned after execution. … |
VN_ms_module_fnc_tracker_aoGroups |
Get groups array from Overlord AO module. |
vn_ms_module_fnc_tracker_aoRemoveGroups |
Remove EXISTING groups managed by Tracker AO module. |
vn_ms_module_fnc_tracker_fortification |
Tracker Fortification position module intialization. |
vn_ms_module_fnc_tracker_reinforcements |
No description added yet. |
VN_ms_module_fnc_vehicleRespawn_add |
Adds a vehicle to the VN Vehicle respawn system. |
VN_ms_module_fnc_vehicleRespawn_init |
Initialises synchronised vehicles respawn. Uses VN_ms_module_fnc_vehicleRespawn_add. |
VN_ms_module_fnc_vehicleRespawn_isAbandoned |
Checks if vehicle is abandoned. |
VN_ms_module_fnc_vehicleRespawn_loop |
Starts vehicle respawn loop. |
VN_ms_module_fnc_vehicleRespawn_notify |
Sends a notification to everyone about vehicle’s respawn. |
VN_ms_module_fnc_vehicleRespawn_remove |
Removes vehicle from VN Vehicle respawn system. |
VN_ms_module_fnc_vehicleRespawn_replaceWreck |
Replaces wreck with a new object (in order to prevent interferences/issues with BIS respawn). |
VN_ms_module_fnc_vehicleRespawn_respawn |
Respawns given vehicle. |