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VN_fnc_respawn_none

VN_fnc_respawn_none

Overwrite of the single player death screen.

Syntax

[] call VN_fnc_respawn_none;

Parameters

ParameterTypeDefaultDescription
_player ObjectOBJNULL Killed unit
_killer ObjectOBJNULL Killed unit

Examples

[player, object_01] call vn_fnc_respawn_none;

Documented by Karel Moricky & Ethan Johnson.