VN_fnc_revive_detachunit
VN_fnc_revive_detachunit
Takes unit and detaches any attached objects which are incapicated players / ai.
Syntax
[_unit,_attached] call VN_fnc_revive_detachunit;Parameters
Return value
Boolean - Function reached the end
Examples
[player, true] call vn_fnc_revive_detachunit