Skip to content
VN_fnc_holdActionAdd

VN_fnc_holdActionAdd

v1.00Theme: UI and HUDGroup: Hold actionsArguments: globalEffects: localReturns: Number

Add a hold action. If the hold actions are not initialized yet, initialize the system first. See BIS_fnc_holdActionAdd.

Syntax

[
    target,
    title,
    iconIdle,
    iconProgress,
    condShow,
    condProgress,
    codeStart,
    codeProgress,
    codeCompleted,
    codeInterrupted,
    arguments,
    duration,
    priority,
    removeCompleted,
    showUnconscious,
    showWindow
] call VN_fnc_holdActionAdd

Parameters

ParameterTypeDefaultDescription
target ObjectobjNull object action is attached to
title String"MISSING TITLE" action title text shown in action menu
iconIdle String or Code"\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa" idle icon shown on screen; if Code is used, it needs to return the path to icon
iconProgress String or Code"\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa" progress icon shown on screen; if Code is used, it needs to return the path to icon
condShow String"true" condition for the action to be shown; special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)
condProgress String"true" condition for the action to progress; if false is returned action progress is halted; arguments passed into it are: _target, _caller, _id and _arguments
codeStart Code{} code executed on start; arguments passed via the _this variable are [target, caller, ID, arguments]:
• target: Object - (_this select 0) the object which the action is assigned to
• caller: Object - (_this select 1) the unit that activated the action
• id: Number - (_this select 2) id of the activated action (same as ID returned by addAction)
• arguments: Array - (_this select 3) - arguments given to the script if the extended syntax is used
codeProgress Code{} code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24
codeCompleted Code{} code executed on completion; arguments [target, caller, ID, arguments]
codeInterrupted Code{} code executed on interrupted; arguments [target, caller, ID, arguments]
arguments Array[] arguments passed to the scripts
duration Number10 action duration; how much time it takes to complete the action
priority Number1000 actions are arranged in descending order according to this value
removeCompleted Booleantrue remove on completion
showUnconscious Booleanfalse show in unconscious state
showWindow Booleantrue show on screen; if false action needs to be selected from action menu to appear on screen

Return value

Number - action id that can be used for removal or referencing from other functions

Examples

[
	player,
	"Don't hold this action!",
	nil,
	nil,
	nil,
	nil,
	"hint 'please don't...",
	nil,
	{ hint 'I -told- you!'; player setDamage 1 },
	{ hint "phew, you didn't."; (_this select 0) removeAction (_this select 2) },
	nil,
	6
] call VN_fnc_holdActionAdd

Documented by Jiri Wainar, edited by Ethan Johnson.