VN_fnc_melee_fired
VN_fnc_melee_fired
Function runs when player fires the melee action.
Syntax
[_position,_offset,_length,_player,_butt] call VN_fnc_melee_fired;Parameters
Return value
Boolean - Function reached the end
Examples
[bullet, [0,1,0], 5, player, false] call vn_fnc_melee_fired