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VN_fnc_artillery_heli

VN_fnc_artillery_heli

Spawns a helicopter with predetermined settings from the artillery module GUI

Syntax

[
    _i,
    _planeCfg,
    _vehicle_class,
    _start_pos,
    _end_pos,
    _amount_index,
    _magazine,
    _unit,
    _illumination
] call VN_fnc_artillery_heli;

Parameters

ParameterTypeDefaultDescription
_i Number— Index of this heli’s run
_planeCfg Config— Heli config
_vehicle_class String— Plane classname
_start_pos Array— Start position for the run
_end_pos Array— End position for the run
_amount_index Number— Number of total runs
_magazine Array— Array of magazines which will be fired from the vehicle
_unit Object— Unit that called the artillery
_illumination Boolean— Is the artillery run an illumination run

Return value

Boolean - Function reached the end

Examples

[0, configfile >> "cfgvehicles" >> "aircraft_class", "aircraft_class", [0,0,0], [100,100,0], 0, ["rockets"], player, false] call vn_fnc_artillery_heli

Documented by Ethan Johnson.