VN_fnc_artillery_heli
VN_fnc_artillery_heli
Spawns a helicopter with predetermined settings from the artillery module GUI
Syntax
[
_i,
_planeCfg,
_vehicle_class,
_start_pos,
_end_pos,
_amount_index,
_magazine,
_unit,
_illumination
] call VN_fnc_artillery_heli;Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
_i |
Number | — | Index of this heli’s run |
_planeCfg |
Config | — | Heli config |
_vehicle_class |
String | — | Plane classname |
_start_pos |
Array | — | Start position for the run |
_end_pos |
Array | — | End position for the run |
_amount_index |
Number | — | Number of total runs |
_magazine |
Array | — | Array of magazines which will be fired from the vehicle |
_unit |
Object | — | Unit that called the artillery |
_illumination |
Boolean | — | Is the artillery run an illumination run |
Return value
Boolean - Function reached the end
Examples
[0, configfile >> "cfgvehicles" >> "aircraft_class", "aircraft_class", [0,0,0], [100,100,0], 0, ["rockets"], player, false] call vn_fnc_artillery_heli