VN_ms_fnc_createFlare
VN_ms_fnc_createFlare
Create ilumination flare on given position.
Syntax
[position, size] call VN_ms_fnc_createFlareParameters
Return value
Object - the flare object
Examples
[getPos player vectorAdd [0, 0, 50], 2] call VN_ms_fnc_createFlare;