vn_ms_fnc_forceCampaignFace
vn_ms_fnc_forceCampaignFace
Forces the desired face to the player unit for the campaign.
Syntax
[] call vn_ms_fnc_forceCampaignFace;Parameters
None.
Return value
Boolean - Function reached the end
Examples
[] call vn_ms_fnc_forceCampaignFace;