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VN_fnc_revive_detachunit_local

VN_fnc_revive_detachunit_local

Client version of the detachunit function, uncons the player & fixes their animation.

Syntax

[_unit] call VN_fnc_revive_detachunit_local;

Parameters

ParameterTypeDefaultDescription
_unit Object— Unit which is detached from its carrier

Return value

Boolean - Function reached the end

Examples

[player] call vn_fnc_revive_detach_local;

Documented by Ethan Johnson.