VN_fnc_melee_damage
VN_fnc_melee_damage
Deal damage to the unit that has been intersected through the melee system.
Syntax
[
_projectile,
_impact_asl,
_time,
_normal,
_object,
_player,
_evh,
_start_time
] call VN_fnc_melee_damage;Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
_projectile |
Object | — | Projectile object |
_impact_asl |
Array | — | Impact ASL position |
_time |
Number | — | Current time |
_normal |
Array | — | Impact normal |
_object |
Object | — | Object that has been intersected |
_player |
Object | — | Players object |
_evh |
String | — | Eventhandler ID |
_start_time |
Number | — | Time at which the action started |
Return value
Boolean - Function reached the end
Examples
[bullet, [1,1,5], 15, [0,0,1], man1, player, "melee_evh", 10] call vn_fnc_melee_damage;