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VN_fnc_endMission

VN_fnc_endMission

End mission with either a fade to black or a cinematic outro.

Syntax

[_endName,_win,_fade,_playMusic,_cancelTasks,_end_code] call VN_fnc_endMission;

Parameters

ParameterTypeDefaultDescription
_endName String"end1" CfgDebriefing class which is used as the mission ending template.
_win Booleantrue Win/Loss.
_fade Boolean/Numbertrue NUMBER to fade to black in X seconds (will not play music), BOOL to do special outro (with music if enabled).
_playMusic Booleantrue BOOL to play music.
_cancelTasks Booleanfalse BOOL to cancel tasks that haven’t been completed.
_end_code Code{true} CODE to call after splash, but before debriefing screen shows.

Return value

Boolean - Function reached the end.

Examples

["end1"] call vn_fnc_endMission;

Documented by Ethan Johnson.