Functions VN_fnc_revive_handleDamage VN_fnc_revive_handleDamage v1.00Theme: Revive & MedicalGroup: ReviveArguments: localEffects: globalReturns: Number or nilDamage handler for the advanced revive. The unit is incapacitated if damage >= 0.9. Syntax [unit, unused, damage] call VN_fnc_revive_handleDamage Parameters ParameterTypeDefaultDescription unit Object— the unit to which the eventhandler is assigned unused — unused argument index damage Number— damage value Examples [player, nil, 0.25] call VN_fnc_revive_handleDamage; Documented by Ethan Johnson. Other functions in this group Revive VN_fnc_revive_action_dragPlayerVN_fnc_revive_action_dragPlayer_clientVN_fnc_revive_action_dropPlayerVN_fnc_revive_action_grenadeVN_fnc_revive_action_healVN_fnc_revive_action_loadPlayerVN_fnc_revive_action_pickupPlayerVN_fnc_revive_action_respawnVN_fnc_revive_action_reviveVN_fnc_revive_action_rollVN_fnc_revive_action_undragPlayerVN_fnc_revive_action_unloadPlayersVN_fnc_revive_action_withstandVN_fnc_revive_actionsVN_fnc_revive_actions_localVN_fnc_revive_addEventHandlersVN_fnc_revive_conversationVN_fnc_revive_coreinitVN_fnc_revive_detachunitVN_fnc_revive_detachunit_local View all 32 →