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VN_fnc_revive_action_heal

VN_fnc_revive_action_heal

Main player heal action function. Uses VN_fnc_revive_conversation.

Syntax

[healedUnit, type] call VN_fnc_revive_action_heal

Parameters

ParameterTypeDefaultDescription
healedUnit Object— the unit that the action is being performed on
type Number— the type of performed action:
• 1: action started
• 2: action tick (see VN_fnc_holdActionAdd)
• 3: action completed
• 4: action interrupted

Return value

Boolean - true when done

Examples

[cursorObject, 3] call VN_fnc_revive_action_heal;

Documented by Ethan Johnson.