vn_ms_fnc_tracker_onPlayerFired
vn_ms_fnc_tracker_onPlayerFired
Handles fired event to notify patrolling units etc.
Syntax
[
_unit,
_weapon,
_muzzle,
_mode,
_ammo,
_magazine,
_projectile,
_gunner
] call vn_ms_fnc_tracker_onPlayerFired;Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
_unit |
Object | — | Object the event handler is assigned to |
_weapon |
String | — | Fired weapon |
_muzzle |
String | — | Muzzle that was used |
_mode |
String | — | Current mode of the fired weapon |
_ammo |
String | — | Ammo used |
_magazine |
String | — | magazine name which was used |
_projectile |
Object | — | Object of the projectile that was shot out |
_gunner |
Object | — | Gunner whose weapons are firing |