General (mission system)
23 pages · all function groups
| Function | Description |
|---|---|
vn_ms_fnc_addArsenalAction |
Adds arsenal action to given object, if VN arsenal is enabled. |
vn_ms_fnc_addMissingRadio |
Adds a default radio to the player, if he doesn’t have a default, TFAR or ACRE radio equipped. |
vn_ms_fnc_addRopeAttachEH |
Adds event handler to given object to ensure same locality for slingloaded cargo. |
VN_ms_fnc_addTeleportAction |
Adds action to teleport action caller to his group leader - uses VN_ms_fnc_aoTeleport. |
vn_ms_fnc_aiHeliTransport |
No description added yet. |
VN_ms_fnc_aiHeliTransportAddAction |
Add skip AI insertion travel hold action. |
VN_ms_fnc_aiHeliTransportSkip |
Skip AI insertion travel - uses the group leader’s vehicle. The fade to black lasts 1 second, the default … |
VN_ms_fnc_aiSetSkill |
Configure unit skills. These are tuned for infantry jungle-fighting, and may not work as well on vehicle … |
VN_ms_fnc_aoTeleport |
Teleports the player to the given position. Can spawn an ambient helicopter (uses VN_ms_fnc_spawnAmbHeli). |
VN_ms_fnc_cacheLayer |
Toggle caching (disabling simulation) of editor layer. |
vn_ms_fnc_casAirstrike |
Spawn CAS plane to bomb target position. The plane starts at marker “vn_cas_start” and despawns at … |
VN_ms_fnc_createFlare |
Create ilumination flare on given position. |
VN_ms_fnc_deleteWaypoints |
Remove all current group waypoints and reset their pathing. |
vn_ms_fnc_driveOnEditorPath |
Order vehicle to follow the path created from objects placed in specified editor layer. Vehicle will start … |
VN_ms_fnc_dropOrdnance |
Drop (air) ordnance from the provided vehicle. |
vn_ms_fnc_enableSOGTraits |
Initialize SOG traits for player. |
vn_ms_fnc_forceCampaignFace |
Forces the desired face to the player unit for the campaign. |
vn_ms_fnc_hasItems |
Checks if given units have at least one of each given item in their inventory. |
VN_ms_fnc_hideRespawnMarkers |
Hides all BI respawn markers for units. |
VN_ms_fnc_isNear |
Checks if most (> 50%) or any (at least 1) of the units are inside a given radius from a given … |
VN_ms_fnc_persistentPlayerGroups |
Prevents player groups from being deleted when the last group player unit disconnects from the server. |
vn_ms_fnc_preventDestruction |
Adds event handler preventing destruction of the vehicle. Works only if vehicle is local to executing machine. … |
VN_ms_fnc_spawnAmbHeli |
Spawn a helicopter (50m) in the air near a given position and let it fly away (towards [0,0,0]). The … |