Melee
11 pages · all function groups
| Function | Description |
|---|---|
VN_fnc_melee_action |
Called when the player passes a melee action check, runs the melee code. |
VN_fnc_melee_action_check |
Function called when keyhandler is activated, uses condition to check if player can melee. |
VN_fnc_melee_action_handgun |
Called when the player passes a melee action check, runs the melee code, handgun weapon specific. |
VN_fnc_melee_damage |
Deal damage to the unit that has been intersected through the melee system. |
VN_fnc_melee_drainstamina |
Drain players stamina when doing a melee action. |
VN_fnc_melee_draw |
Draw icons from melee debug system. |
VN_fnc_melee_fired |
Function runs when player fires the melee action. |
VN_fnc_melee_init |
Setup mission variables and sound config variables. |
VN_fnc_melee_offset |
Get position offset from selection. |
VN_fnc_melee_onload |
Setup keyhandlers and variables used in the melee action function(s) Add unload check to internal loop … |
VN_fnc_melee_onunload |
Remove keyhandlers and remove variables saved. |