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Melee

11 pages · all function groups

FunctionDescription
VN_fnc_melee_action Called when the player passes a melee action check, runs the melee code.
VN_fnc_melee_action_check Function called when keyhandler is activated, uses condition to check if player can melee.
VN_fnc_melee_action_handgun Called when the player passes a melee action check, runs the melee code, handgun weapon specific.
VN_fnc_melee_damage Deal damage to the unit that has been intersected through the melee system.
VN_fnc_melee_drainstamina Drain players stamina when doing a melee action.
VN_fnc_melee_draw Draw icons from melee debug system.
VN_fnc_melee_fired Function runs when player fires the melee action.
VN_fnc_melee_init Setup mission variables and sound config variables.
VN_fnc_melee_offset Get position offset from selection.
VN_fnc_melee_onload Setup keyhandlers and variables used in the melee action function(s) Add unload check to internal loop …
VN_fnc_melee_onunload Remove keyhandlers and remove variables saved.