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Respawn

16 pages · all function themes

Player, group, JIP and vehicle respawn: loadout saving, tickets and delay, markers, and the synchronised vehicle-respawn module.

FunctionDescription
VN_fnc_respawn_none Overwrite of the single player death screen.
VN_ms_fnc_hideRespawnMarkers Hides all BI respawn markers for units.
VN_ms_fnc_params_respawnDelay Sets VN Respawn delay parameter.
vn_ms_fnc_params_respawnTickets Handles VN Respawn tickets parameter.
VN_ms_fnc_respawn_addGroup Initializes group respawn on group.
VN_ms_fnc_respawn_addSaveAction Adds action to save the current loadout of the action caller as respawn loadout. Uses …
VN_ms_fnc_respawn_handleJIP Triggers a player respawn if vn_mission_jipRespawn is defined.
VN_ms_fnc_respawn_saveLoadout Saves respawn loadout and makes it persistent.
VN_ms_module_fnc_vehicleRespawn_add Adds a vehicle to the VN Vehicle respawn system.
VN_ms_module_fnc_vehicleRespawn_init Initialises synchronised vehicles respawn. Uses VN_ms_module_fnc_vehicleRespawn_add.
VN_ms_module_fnc_vehicleRespawn_isAbandoned Checks if vehicle is abandoned.
VN_ms_module_fnc_vehicleRespawn_loop Starts vehicle respawn loop.
VN_ms_module_fnc_vehicleRespawn_notify Sends a notification to everyone about vehicle’s respawn.
VN_ms_module_fnc_vehicleRespawn_remove Removes vehicle from VN Vehicle respawn system.
VN_ms_module_fnc_vehicleRespawn_replaceWreck Replaces wreck with a new object (in order to prevent interferences/issues with BIS respawn).
VN_ms_module_fnc_vehicleRespawn_respawn Respawns given vehicle.