Respawn
16 pages · all function themes
Player, group, JIP and vehicle respawn: loadout saving, tickets and delay, markers, and the synchronised vehicle-respawn module.
| Function | Description |
|---|---|
VN_fnc_respawn_none |
Overwrite of the single player death screen. |
VN_ms_fnc_hideRespawnMarkers |
Hides all BI respawn markers for units. |
VN_ms_fnc_params_respawnDelay |
Sets VN Respawn delay parameter. |
vn_ms_fnc_params_respawnTickets |
Handles VN Respawn tickets parameter. |
VN_ms_fnc_respawn_addGroup |
Initializes group respawn on group. |
VN_ms_fnc_respawn_addSaveAction |
Adds action to save the current loadout of the action caller as respawn loadout. Uses … |
VN_ms_fnc_respawn_handleJIP |
Triggers a player respawn if vn_mission_jipRespawn is defined. |
VN_ms_fnc_respawn_saveLoadout |
Saves respawn loadout and makes it persistent. |
VN_ms_module_fnc_vehicleRespawn_add |
Adds a vehicle to the VN Vehicle respawn system. |
VN_ms_module_fnc_vehicleRespawn_init |
Initialises synchronised vehicles respawn. Uses VN_ms_module_fnc_vehicleRespawn_add. |
VN_ms_module_fnc_vehicleRespawn_isAbandoned |
Checks if vehicle is abandoned. |
VN_ms_module_fnc_vehicleRespawn_loop |
Starts vehicle respawn loop. |
VN_ms_module_fnc_vehicleRespawn_notify |
Sends a notification to everyone about vehicle’s respawn. |
VN_ms_module_fnc_vehicleRespawn_remove |
Removes vehicle from VN Vehicle respawn system. |
VN_ms_module_fnc_vehicleRespawn_replaceWreck |
Replaces wreck with a new object (in order to prevent interferences/issues with BIS respawn). |
VN_ms_module_fnc_vehicleRespawn_respawn |
Respawns given vehicle. |