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Vehicles, Aircraft & Turrets

35 pages · all function themes

Vehicle-specific scripts: doors and canopies, ejection, cockpit/MFD displays, switchable turrets, spare-ammo visuals, slingloading.

FunctionDescription
VN_fnc_bicycle_02_handle_pedals Handles animations of bicycle pedals.
VN_fnc_bicycle_handle_pedals Handles animations of bicycle pedals.
VN_fnc_fired_refuel Fired eventhandler which will delete the projectile and refuel the vehicle back to full fuel.
VN_fnc_m151_towRackUpdate Hide spare TOW ammunition stored on M151 as rounds are fired.
VN_fnc_masterArm Master arm master function, setups and creates the display and everything it needs.
VN_fnc_masterArm_actions Adds Master Arm action to the player.
VN_fnc_module_masterarm Master arm setup module function, uses VN_fnc_masterArm_actions.
VN_fnc_radar_initDisplay Automatically initialised on the RscInGameUI onLoad event for shantou and ptf, this function is used to manage …
VN_fnc_rsna75_initDisplay This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind …
VN_fnc_rsna75_updateDisplay This function usage is defined by VN_fnc_rsna75_initDisplay and is used to once per second update UI elements …
VN_fnc_switchableTurrets_canSwitch Check if unit can switch/is in specified turret class.
VN_fnc_switchableTurrets_classToTurretPath Get turret path of given turret class name. Case sensitive!
VN_fnc_switchableTurrets_crewChanged Detect crew changes in vehicle with switchable turrets.
VN_fnc_switchableTurrets_init Initialize vehicle switchable turrets.
VN_fnc_switchableTurrets_lock Lock vehicle turret.
VN_fnc_switchableTurrets_switch Switch turret user action.
VN_fnc_switchableTurrets_turretPathToConfig Get Turret config for given turret path.
VN_fnc_tow_spareMagUpdate Hide spare TOW magazines.
VN_fnc_vehicle_boat_horn_reload “Restocks” the “ammo” for the “horn”-weapon back to 2. triggered via Eventhandler [“fired”]
VN_fnc_vehicle_emergency_flare Fire emergency flare into the air from a vehicle.
VN_fnc_vehicle_spareAmmoUpdate Hide spare ammunition stored on a vehicle as rounds are fired.
VN_fnc_vehicle_tail_number Adds random tail numbers to object and selections.
VN_fnc_vn_ah1g_canopy Closes AH1G canopy doors
VN_fnc_vn_ch34_engineEH Disable CH-34 engine if the rotors are folded.
VN_fnc_vn_close_doors_on_exit When a player leaves the vehicle, close the relevant doors if they’re open. Fixes a bug whereby moveOut before …
VN_fnc_vn_eject_crewmember Ejects a single crewmember as part of the vn_ejection_2 script.
VN_fnc_vn_ejection_2 Adjusted BIS_fnc_planeEjection for the F/A-18F and some Unsung planes as these vehicles are two-seaters.
VN_fnc_vn_f4_cockpit Function is initialized on the getIn event for F4. Function is used to manage any kind of UI manipulation …
VN_fnc_vn_f4_decals_numbers Applies random decal number to the vehicle
VN_fnc_vn_f4_fired_gbu8 Handles F4 GBU-8 firing. Sets last GBU-8 fire time to current time.
VN_fnc_vn_f4_optics_gbu8 No description added yet.
VN_fnc_vn_uh1_doors Closes UH1 doors
vn_fnc_vn_wheeled_doors Closes all doors in the vehicle
vn_ms_fnc_addRopeAttachEH Adds event handler to given object to ensure same locality for slingloaded cargo.
vn_ms_fnc_preventDestruction Adds event handler preventing destruction of the vehicle. Works only if vehicle is local to executing machine. …