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Mission Flow, Objectives & Endings

20 pages · all function themes

DGBT transport objectives, HVT endgame modules, cinematics, mission end, credits, debrief and memorial screens.

FunctionDescription
VN_fnc_cinematic_play Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module.
VN_fnc_credits Plays credits scene over game display.
VN_fnc_end_script Internal script used by the ending ui to play effects on screen, has no use outside of this context.
VN_fnc_endMission End mission with either a fade to black or a cinematic outro.
VN_fnc_endMissionServer Ends mission for all clients on multiplayer server.
VN_fnc_menu_credits Plays credits scene over menu display
VN_fnc_module_cinematic Cinematic module base. Uses VN_fnc_cinematic_play.
VN_fnc_moduleHvtInit No description added yet.
VN_fnc_moduleHvtObjective No description added yet.
VN_fnc_moduleHvtObjectives No description added yet.
VN_fnc_moduleHvtObjectivesInstance No description added yet.
VN_fnc_showDebrief Shows the Campaign Endscreen.
VN_fnc_ui_showMemoralSlides Shows the memorial slides.
VN_ms_fnc_dgbt_crateDeliver Starts the crate transport DGBT delivery phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId.
VN_ms_fnc_dgbt_crateStart Starts the crate transport DGBT pickup phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId.
vn_ms_fnc_dgbt_createLocateMarker Creates an area marker around given position.
VN_ms_fnc_dgbt_generateTaskId Generates a dgbt-prefixed task ID - format dgbt_t_<round diag_tickTime>_<random 1000>.
VN_ms_fnc_dgbt_squadBoard Let the squad from current DGBT board the helicopter. Uses VN_ms_fnc_dgbt_generateTaskId.
VN_ms_fnc_dgbt_squadStart Starts the squad transport DGBT pickup phase - the random area being a square of 800m × 800m.
VN_ms_fnc_sfx_wakeUp Creates wakeup overlay effect.