Mission Flow, Objectives & Endings
20 pages · all function themes
DGBT transport objectives, HVT endgame modules, cinematics, mission end, credits, debrief and memorial screens.
| Function | Description |
|---|---|
VN_fnc_cinematic_play |
Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module. |
VN_fnc_credits |
Plays credits scene over game display. |
VN_fnc_end_script |
Internal script used by the ending ui to play effects on screen, has no use outside of this context. |
VN_fnc_endMission |
End mission with either a fade to black or a cinematic outro. |
VN_fnc_endMissionServer |
Ends mission for all clients on multiplayer server. |
VN_fnc_menu_credits |
Plays credits scene over menu display |
VN_fnc_module_cinematic |
Cinematic module base. Uses VN_fnc_cinematic_play. |
VN_fnc_moduleHvtInit |
No description added yet. |
VN_fnc_moduleHvtObjective |
No description added yet. |
VN_fnc_moduleHvtObjectives |
No description added yet. |
VN_fnc_moduleHvtObjectivesInstance |
No description added yet. |
VN_fnc_showDebrief |
Shows the Campaign Endscreen. |
VN_fnc_ui_showMemoralSlides |
Shows the memorial slides. |
VN_ms_fnc_dgbt_crateDeliver |
Starts the crate transport DGBT delivery phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId. |
VN_ms_fnc_dgbt_crateStart |
Starts the crate transport DGBT pickup phase with given parameters. Uses VN_ms_fnc_dgbt_generateTaskId. |
vn_ms_fnc_dgbt_createLocateMarker |
Creates an area marker around given position. |
VN_ms_fnc_dgbt_generateTaskId |
Generates a dgbt-prefixed task ID - format dgbt_t_<round diag_tickTime>_<random 1000>. |
VN_ms_fnc_dgbt_squadBoard |
Let the squad from current DGBT board the helicopter. Uses VN_ms_fnc_dgbt_generateTaskId. |
VN_ms_fnc_dgbt_squadStart |
Starts the squad transport DGBT pickup phase - the random area being a square of 800m × 800m. |
VN_ms_fnc_sfx_wakeUp |
Creates wakeup overlay effect. |