Fire Support & Ordnance
25 pages · all function themes
Artillery module and menu, air strikes, transport/resupply requests, guided bombs, illumination, and Zeus-fired ordnance.
| Function | Description |
|---|---|
VN_fnc_artillery_actions |
Adds radio action to players and the respawn eventhandler to add actions when they respawn. |
VN_fnc_artillery_arc_light |
Function which spawns the bombs for the Arc Light artillery mission. |
VN_fnc_artillery_bomb_guide |
Guides a bomb through velocity transformation so it always hits the target. |
VN_fnc_artillery_bombard |
Main bombard function |
VN_fnc_artillery_commando_vault |
Runs the commando vault function. |
VN_fnc_artillery_dawn_1 |
Spawns the illumination rounds for the scripted illumination artillery rounds. |
VN_fnc_artillery_heli |
Spawns a helicopter with predetermined settings from the artillery module GUI |
VN_fnc_artillery_init |
Init function for artillery module. |
VN_fnc_artillery_menu |
Artillery Menu master function |
VN_fnc_artillery_message |
Artillery message function which plays a message in side chat for the player. |
VN_fnc_artillery_plane |
Spawns a plane with predetermined settings from the artillery module GUI. |
VN_fnc_artillery_radio |
Function to determine if the player has access to the artillery menu request. |
VN_fnc_artillery_resupply |
Server side script for resupply call from a player. |
VN_fnc_artillery_score_set |
Sets the score variable +/- the cost that is passed through to the function. |
VN_fnc_artillery_server_check |
Server side check for the artillery request, makes sure the request isn’t in a safezone or near a respawn … |
VN_fnc_artillery_transport |
Server side script for transport call from a player. |
VN_fnc_bomb_blu82 |
Spawns bomb and either attaches a parachute or spawns a parachute to attach. |
VN_fnc_bomb_hit_blu82 |
Handles bomb hitting the target and creates craters. This is called by a eventhandler, don’t recommend calling … |
VN_fnc_module_artillery |
Setup function for the artillery module system. |
VN_fnc_zeus_ordnance |
Ordnance function which allows zeus modules to fire ordnance. |
vn_ms_fnc_casAirstrike |
Spawn CAS plane to bomb target position. The plane starts at marker “vn_cas_start” and despawns at … |
VN_ms_fnc_createFlare |
Create ilumination flare on given position. |
VN_ms_fnc_dropOrdnance |
Drop (air) ordnance from the provided vehicle. |
VN_ms_fnc_waypoint_artillery |
Tells the group to fire artillery barrage on waypoint/position. File path for scripted waypoint: … |
VN_ms_fnc_waypoint_doArtilleryFire |
Tells the artillery unit to do a (90°) cone-shaped artillery barrage. |