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Fire Support & Ordnance

25 pages · all function themes

Artillery module and menu, air strikes, transport/resupply requests, guided bombs, illumination, and Zeus-fired ordnance.

FunctionDescription
VN_fnc_artillery_actions Adds radio action to players and the respawn eventhandler to add actions when they respawn.
VN_fnc_artillery_arc_light Function which spawns the bombs for the Arc Light artillery mission.
VN_fnc_artillery_bomb_guide Guides a bomb through velocity transformation so it always hits the target.
VN_fnc_artillery_bombard Main bombard function
VN_fnc_artillery_commando_vault Runs the commando vault function.
VN_fnc_artillery_dawn_1 Spawns the illumination rounds for the scripted illumination artillery rounds.
VN_fnc_artillery_heli Spawns a helicopter with predetermined settings from the artillery module GUI
VN_fnc_artillery_init Init function for artillery module.
VN_fnc_artillery_menu Artillery Menu master function
VN_fnc_artillery_message Artillery message function which plays a message in side chat for the player.
VN_fnc_artillery_plane Spawns a plane with predetermined settings from the artillery module GUI.
VN_fnc_artillery_radio Function to determine if the player has access to the artillery menu request.
VN_fnc_artillery_resupply Server side script for resupply call from a player.
VN_fnc_artillery_score_set Sets the score variable +/- the cost that is passed through to the function.
VN_fnc_artillery_server_check Server side check for the artillery request, makes sure the request isn’t in a safezone or near a respawn …
VN_fnc_artillery_transport Server side script for transport call from a player.
VN_fnc_bomb_blu82 Spawns bomb and either attaches a parachute or spawns a parachute to attach.
VN_fnc_bomb_hit_blu82 Handles bomb hitting the target and creates craters. This is called by a eventhandler, don’t recommend calling …
VN_fnc_module_artillery Setup function for the artillery module system.
VN_fnc_zeus_ordnance Ordnance function which allows zeus modules to fire ordnance.
vn_ms_fnc_casAirstrike Spawn CAS plane to bomb target position. The plane starts at marker “vn_cas_start” and despawns at …
VN_ms_fnc_createFlare Create ilumination flare on given position.
VN_ms_fnc_dropOrdnance Drop (air) ordnance from the provided vehicle.
VN_ms_fnc_waypoint_artillery Tells the group to fire artillery barrage on waypoint/position. File path for scripted waypoint: …
VN_ms_fnc_waypoint_doArtilleryFire Tells the artillery unit to do a (90°) cone-shaped artillery barrage.