World Interaction & Tunnels
14 pages · all function themes
Tunnel entrances and traps, waterfalls and burnable huts.
| Function | Description |
|---|---|
VN_fnc_burnit_action |
Function called when user uses the “Burn Hut” action on a building |
VN_fnc_fruit_destruct |
Play random hit sound. Sound can be customized by providing file path in 2nd parameter. |
VN_fnc_fruit_hitPart |
Handles damage dealt to fruits. |
VN_fnc_module_tunnel |
Tunnel entrance module. |
VN_fnc_module_tunnel_init |
Function initializes a tunnel. |
VN_fnc_module_water_fall |
No description added yet. |
VN_fnc_tunnel_aperture |
Sets the aperture of the users view camera which makes tunnels darker in the day without affecting other … |
VN_fnc_tunnel_exit |
Exits the player from the tunnel, if the player entered then they will be placed on their old position, if not … |
VN_fnc_tunnel_init_actions |
Client side actions function, includes action. |
VN_fnc_tunnel_spawn_trap |
Spawns a trap and explodes it to kill the player and anyone around them. |
VN_fnc_tunnel_spawn_units |
Spawns units in a single group in the groupt of tunnels provided to the function. |
VN_fnc_tunnel_trigger |
No description added yet. |
VN_fnc_vn_sniper_tree_init |
Function called when the sniper tree is initilized at mission start. Will only run once per tree. |
VN_fnc_water_fall |
Main function for the water fall module. |