Audio, Music & Ambience
19 pages · all function themes
Dynamic radio music (jukebox), vehicle music, ambient and situational-awareness audio, menu music, and 3D sound helpers.
| Function | Description |
|---|---|
VN_fnc_ambient_audio_loop |
Creates and adds a loop to the internal BIS_fnc_loop which will check if any sounds should be playing. |
VN_fnc_drm_delete_audio |
Stops object or player from playing audio. |
VN_fnc_drm_localuseractions |
Adds actions for the DRM system to the object. |
vn_fnc_drm_play_clients |
Plays audio from an object for the client. |
VN_fnc_drm_request_audio |
No description added yet. |
VN_fnc_drm_setup_client |
Sets up audio objects for backpack radio on clients when they join the server. |
VN_fnc_drm_setup_server |
Sets up the DRM channels on the server and sets all the audio clips that can play for each. |
VN_fnc_drm_useractions |
Adds actions for the DRM system which the player interacts with. |
VN_fnc_drm_usereventhandlers |
Adds eventhandlers for all the needed things for DRM. |
VN_fnc_initdynamicradiomusic |
Gathers compatible sounds from cfgsounds then plays them as audio from radios placed around the mission. |
VN_fnc_initsituationalawareness |
Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players. |
VN_fnc_menu_music |
Handles main menu music. |
VN_fnc_module_ambient_audio |
No description added yet. |
VN_fnc_module_jukebox_disable |
Disables the jukebox actions for the player |
VN_fnc_music |
Main function for the vehicle music system. |
VN_fnc_music_play |
say3D’s the given audio from the given object, this function is made to be remote executed on clients. |
VN_fnc_music_stop |
Stops audio from playing from the vehicle. |
VN_fnc_remoteSay3D |
Executes say3D on all systems. |
VN_fnc_sam_dynamic_audio |
Play situational awareness audio locally on user’s client based on predefined conditions; works for normal … |