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Weapon handling

5 pages · all function groups

FunctionDescription
VN_fnc_bolt_click Bolt action audio player.
VN_fnc_bolt_fired Function called when a weapon is fired, plays an animation and plays a sound.
VN_fnc_empty_click Checks if weapon ammo is empty, plays an empty sound if it is.
VN_fnc_m72law M72 LAW fired eventhandler function. Will wait until the player attempts to reload or stops holding the fire …
VN_fnc_onArsenalOpened Handle arsenal display open.