Weapon handling
5 pages · all function groups
| Function | Description |
|---|---|
VN_fnc_bolt_click |
Bolt action audio player. |
VN_fnc_bolt_fired |
Function called when a weapon is fired, plays an animation and plays a sound. |
VN_fnc_empty_click |
Checks if weapon ammo is empty, plays an empty sound if it is. |
VN_fnc_m72law |
M72 LAW fired eventhandler function. Will wait until the player attempts to reload or stops holding the fire … |
VN_fnc_onArsenalOpened |
Handle arsenal display open. |