Vehicle scripts
14 pages · all function groups
| Function | Description |
|---|---|
VN_fnc_bicycle_02_handle_pedals |
Handles animations of bicycle pedals. |
VN_fnc_bicycle_handle_pedals |
Handles animations of bicycle pedals. |
VN_fnc_m151_towRackUpdate |
Hide spare TOW ammunition stored on M151 as rounds are fired. |
VN_fnc_vn_ah1g_canopy |
Closes AH1G canopy doors |
VN_fnc_vn_ch34_engineEH |
Disable CH-34 engine if the rotors are folded. |
VN_fnc_vn_close_doors_on_exit |
When a player leaves the vehicle, close the relevant doors if they’re open. Fixes a bug whereby moveOut before … |
VN_fnc_vn_eject_crewmember |
Ejects a single crewmember as part of the vn_ejection_2 script. |
VN_fnc_vn_ejection_2 |
Adjusted BIS_fnc_planeEjection for the F/A-18F and some Unsung planes as these vehicles are two-seaters. |
VN_fnc_vn_f4_cockpit |
Function is initialized on the getIn event for F4. Function is used to manage any kind of UI manipulation … |
VN_fnc_vn_f4_decals_numbers |
Applies random decal number to the vehicle |
VN_fnc_vn_f4_fired_gbu8 |
Handles F4 GBU-8 firing. Sets last GBU-8 fire time to current time. |
VN_fnc_vn_f4_optics_gbu8 |
No description added yet. |
VN_fnc_vn_uh1_doors |
Closes UH1 doors |
vn_fnc_vn_wheeled_doors |
Closes all doors in the vehicle |