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Vehicle scripts

14 pages · all function groups

FunctionDescription
VN_fnc_bicycle_02_handle_pedals Handles animations of bicycle pedals.
VN_fnc_bicycle_handle_pedals Handles animations of bicycle pedals.
VN_fnc_m151_towRackUpdate Hide spare TOW ammunition stored on M151 as rounds are fired.
VN_fnc_vn_ah1g_canopy Closes AH1G canopy doors
VN_fnc_vn_ch34_engineEH Disable CH-34 engine if the rotors are folded.
VN_fnc_vn_close_doors_on_exit When a player leaves the vehicle, close the relevant doors if they’re open. Fixes a bug whereby moveOut before …
VN_fnc_vn_eject_crewmember Ejects a single crewmember as part of the vn_ejection_2 script.
VN_fnc_vn_ejection_2 Adjusted BIS_fnc_planeEjection for the F/A-18F and some Unsung planes as these vehicles are two-seaters.
VN_fnc_vn_f4_cockpit Function is initialized on the getIn event for F4. Function is used to manage any kind of UI manipulation …
VN_fnc_vn_f4_decals_numbers Applies random decal number to the vehicle
VN_fnc_vn_f4_fired_gbu8 Handles F4 GBU-8 firing. Sets last GBU-8 fire time to current time.
VN_fnc_vn_f4_optics_gbu8 No description added yet.
VN_fnc_vn_uh1_doors Closes UH1 doors
vn_fnc_vn_wheeled_doors Closes all doors in the vehicle