Template:Function
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Shows a Function page, adds it to the Category:Functions page and the Category:Introduced in.
Usage
{{Function|arg1=value}}
Argument | Name | Description |
---|---|---|
author | Author | function's author(s) |
v | Version | S.O.G. Prairie Fire's version. Note: not Arma 3 version! |
a | Arguments locality | l, loc or local for local arguments, g, glob or global for global arguments |
e | Effect(s) locality | same as a for effect(s) locality |
n | Network | serverif this function is server-side only - anything else will be discarded |
g1..g5 | Group | Function's group (weapon, vehicle, module, etc) |
d | Description | Function summary, e.g Sets provided unit's direction. |
s | Syntax | e.g <code>[unit, 45] call [[VN_fnc_setDir]];</code> |
Parameters - p1..10 | ||
p1n | Parameter 1 name (identifier) | e.g unit, dir, etc. |
p1t | Parameter 1 type | String, Number, etc. Note: no need to use wiki formatting (like [[String]] ) - simply type s, str or string - see Template:DataType for possible values.
|
p1d | Parameter 1 description | e.g Sets unit's direction. |
p1v | Parameter 1 default value | e.g 10 |
Return value - r1..5 | ||
r1t | Returned value type | e.g Number - same note as p1t |
r1d | Returned value description | e.g Angle set |
Examples - x1..10 | ||
x1 | Example 1 | e.g <code>[player, 45] call [[VN_fnc_setDir]]</code>. Note: be sure to use the HTML <code></code> tags around code. |
Template{{Function |author= author |v= 1.00 |a= argumentsLocality |e= effectsLocality |n= serverOnly |g1= group |d= description |s= [] call [[FUNCTION]] |p1n= identifier |p1t= type |p1d= description |p1v= defaultValue |p2n= identifier |p2t= type |p2d= description |p2v= defaultValue |r1t= type |r1d= description |x1= example1 }} |
Example{{Function |author= John Doe |v= 1.00 |a= loc |e= global |n= server |g1= Command Group |d= Sets provided unit's direction. |s= [unit, direction] call [[VN_fnc_setDir]] |p1n= unit |p1t= object |p1d= the unit to sets direction |p1v= objNull |p2n= direction |p2t= number |p2d= the direction value |p2v= 0 |r1t= number |r1d= set direction |x1= <code>[player, 45] call [[VN_fnc_setDir]];</code> }} |
Result
Result is in a grey border to separate it from this page.
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by John Doe |
|
Description
Sets provided unit's direction.
Syntax
- Syntax
- [unit, direction] call VN_fnc_setDir
- Parameters
- unit: Object - (Optional, default
objNull
) the unit to sets direction - direction: Number - (Optional, default
0
) the direction value - Return value
- Number - set direction
Examples
- Example 1
[player, 45] call VN_fnc_setDir;