Template:Function
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Shows a Function page, adds it to the Category:Functions page and the Category:Introduced in.
Usage
{{Function|arg1=value}}
| Argument | Name | Description |
|---|---|---|
| author | Author | function's author(s) |
| v | Version | S.O.G. Prairie Fire's version. Note: not Arma 3 version! |
| a | Arguments locality | l, loc or local for local arguments, g, glob or global for global arguments |
| e | Effect(s) locality | same as a for effect(s) locality |
| n | Network | serverif this function is server-side only - anything else will be discarded |
| g1..g5 | Group | Function's group (weapon, vehicle, module, etc) |
| d | Description | Function summary, e.g Sets provided unit's direction. |
| s | Syntax | e.g <code>[unit, 45] call [[VN_fnc_setDir]];</code> |
| Parameters - p1..10 | ||
| p1n | Parameter 1 name (identifier) | e.g unit, dir, etc. |
| p1t | Parameter 1 type | String, Number, etc. Note: no need to use wiki formatting (like [[String]]) - simply type s, str or string - see Template:DataType for possible values.
|
| p1d | Parameter 1 description | e.g Sets unit's direction. |
| p1v | Parameter 1 default value | e.g 10 |
| Return value - r1..5 | ||
| r1t | Returned value type | e.g Number - same note as p1t |
| r1d | Returned value description | e.g Angle set |
| Examples - x1..10 | ||
| x1 | Example 1 | e.g <code>[player, 45] call [[VN_fnc_setDir]]</code>. Note: be sure to use the HTML <code></code> tags around code. |
Template{{Function
|author= author
|v= 1.00
|a= argumentsLocality
|e= effectsLocality
|n= serverOnly
|g1= group
|d= description
|s= [] call [[FUNCTION]]
|p1n= identifier
|p1t= type
|p1d= description
|p1v= defaultValue
|p2n= identifier
|p2t= type
|p2d= description
|p2v= defaultValue
|r1t= type
|r1d= description
|x1= example1
}}
|
Example{{Function
|author= John Doe
|v= 1.00
|a= loc
|e= global
|n= server
|g1= Command Group
|d= Sets provided unit's direction.
|s= [unit, direction] call [[VN_fnc_setDir]]
|p1n= unit
|p1t= object
|p1d= the unit to sets direction
|p1v= objNull
|p2n= direction
|p2t= number
|p2d= the direction value
|p2v= 0
|r1t= number
|r1d= set direction
|x1= <code>[player, 45] call [[VN_fnc_setDir]];</code>
}}
|
Result
Result is in a grey border to separate it from this page.
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by John Doe |
|
Description
Sets provided unit's direction.
Syntax
- Syntax
- [unit, direction] call VN_fnc_setDir
- Parameters
- unit: Object - (Optional, default
objNull) the unit to sets direction - direction: Number - (Optional, default
0) the direction value - Return value
- Number - set direction
Examples
- Example 1
[player, 45] call VN_fnc_setDir;