Difference between revisions of "VN fnc revive action dragPlayer"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix link) |
Lou Montana (talk | contribs) m (Fix typo) |
||
Line 15: | Line 15: | ||
|s= [draggedUnit, type] call [[VN_fnc_revive_action_dragPlayer]] | |s= [draggedUnit, type] call [[VN_fnc_revive_action_dragPlayer]] | ||
− | |p1n= | + | |p1n= draggedUnit |
|p1t= object | |p1t= object | ||
|p1d= the unit that the action is being performed on | |p1d= the unit that the action is being performed on |
Latest revision as of 13:55, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Main player dragging action function. Uses VN_fnc_revive_conversation and VN_fnc_revive_action_dragPlayer_client.
Syntax
- Syntax
- [draggedUnit, type] call VN_fnc_revive_action_dragPlayer
- Parameters
- draggedUnit: Object - the unit that the action is being performed on
- type: Number - the type of performed action:
- 1: action started
- 2: action tick (see VN_fnc_holdActionAdd)
- 3: action completed
- 4: action interrupted
- Return value
- Boolean - true when done
Examples
- Example 1
[cursorObject, 3] call VN_fnc_revive_action_dragPlayer;