Difference between revisions of "VN fnc revive action dragPlayer"

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m (Fix link)
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|s= [draggedUnit, type] call [[VN_fnc_revive_action_dragPlayer]]
 
|s= [draggedUnit, type] call [[VN_fnc_revive_action_dragPlayer]]
  
|p1n= draggerUnit
+
|p1n= draggedUnit
 
|p1t= object
 
|p1t= object
 
|p1d= the unit that the action is being performed on
 
|p1d= the unit that the action is being performed on

Latest revision as of 13:55, 30 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Main player dragging action function. Uses VN_fnc_revive_conversation and VN_fnc_revive_action_dragPlayer_client.

Syntax

Syntax
[draggedUnit, type] call VN_fnc_revive_action_dragPlayer
Parameters
draggedUnit: Object - the unit that the action is being performed on
type: Number - the type of performed action:
  • 1: action started
  • 2: action tick (see VN_fnc_holdActionAdd)
  • 3: action completed
  • 4: action interrupted
Return value
Boolean - true when done

Examples

Example 1
[cursorObject, 3] call VN_fnc_revive_action_dragPlayer;