VN_fnc_revive_conversation

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Main conversation function, remote execs dynamic audio function to clients. Uses VN_fnc_revive_dynamic_audio.

Syntax

Syntax
[speaker, type] call VN_fnc_revive_conversation
Parameters
speaker: Object - the object playing the audio
type: String - the action context to determine which audio to play. Can be one of:
  • "help"
  • "heal"
  • "unload_player"
  • "drag_player"
  • "undrag_player"
  • "revive"
  • "pickup_player"
  • "drop_player"
  • "load_player"
  • "movement"
  • "dragged"
  • "carried"
  • "healed"
  • "general"
Return value
Nothing

Examples

Example 1
[player, "heal"] call VN_fnc_revive_conversation;