VN_fnc_revive_conversation
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Main conversation function, remote execs dynamic audio function to clients. Uses VN_fnc_revive_dynamic_audio.
Syntax
- Syntax
- [speaker, type] call VN_fnc_revive_conversation
- Parameters
- speaker: Object - the object playing the audio
- type: String - the action context to determine which audio to play. Can be one of:
- "help"
- "heal"
- "unload_player"
- "drag_player"
- "undrag_player"
- "revive"
- "pickup_player"
- "drop_player"
- "load_player"
- "movement"
- "dragged"
- "carried"
- "healed"
- "general"
- Return value
- Nothing
Examples
- Example 1
[player, "heal"] call VN_fnc_revive_conversation;