VN_fnc_revive_action_dragPlayer_client
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Client function for the dragging of a player, sets their animation & changes their direction to make sure they face the correct direction.
Syntax
- Syntax
- [dragged] call VN_fnc_revive_action_dragPlayer_client
- Parameters
- dragged: Object - dragged unit which will play animation & be turned around
- Return value
- Nothing
Examples
- Example 1
[cursorObject] call VN_fnc_revive_action_dragPlayer_client;