Difference between revisions of "VN fnc revive action dragPlayer"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) m (Lou Montana moved page VN fnc revive action dragplayer to VN fnc revive action dragPlayer: name standard) |
(No difference)
|
Revision as of 13:43, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Main player dragging action function. Uses VN_fnc_revive_conversation and VN_fnc_revive_action_dragPlayer_client.
Syntax
- Syntax
- [draggedUnit, type] call VN_fnc_revive_action_dragPlayer
- Parameters
- draggerUnit: Object - the unit that the action is being performed on
- type: Number - the type of performed action:
- 1: action started
- 2: action tick (see VN_fnc_holdActionAdd)
- 3: action completed
- 4: action interrupted
- Return value
- Boolean - true when done
Examples
- Example 1
[cursorObject, 3] call VN_fnc_revive_action_dragPlayer;