Difference between revisions of "Template:Function"
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Lou Montana (talk | contribs) (Add local/global arguments/effects parameters) |
Lou Montana (talk | contribs) m (Fix category sorting (hopefully)) |
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-->__NOEDITSECTION__<!-- | -->__NOEDITSECTION__<!-- | ||
-->{{DISPLAYTITLE:{{#ifeq: {{uc:{{FULLPAGENAME}}}} | TEMPLATE:FUNCTION | {{FULLPAGENAMEE}} | {{PAGENAMEE}} }} }}<!-- | -->{{DISPLAYTITLE:{{#ifeq: {{uc:{{FULLPAGENAME}}}} | TEMPLATE:FUNCTION | {{FULLPAGENAMEE}} | {{PAGENAMEE}} }} }}<!-- | ||
− | -->{{DEFAULTSORT:{{uc:{{#replace:{{PAGENAMEE}}|VN_fnc_|}}}}}}<!-- | + | -->{{DEFAULTSORT:{{uc:{{#replace:{{PAGENAMEE}}|VN_fnc_|<nowiki/>}}}}}}<!-- |
-->{{#ifeq: {{uc:{{FULLPAGENAME}}}} | TEMPLATE:FUNCTION | | [[Category:Functions]]{{#if:{{{v|}}}|[[Category:Introduced in v{{{v}}}]]}}}}<!-- | -->{{#ifeq: {{uc:{{FULLPAGENAME}}}} | TEMPLATE:FUNCTION | | [[Category:Functions]]{{#if:{{{v|}}}|[[Category:Introduced in v{{{v}}}]]}}}}<!-- | ||
--><div class="function"> | --><div class="function"> | ||
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| style="width: 50%" | {{#if:{{{v|}}}|Introduced in {{vn}} v'''{{{v}}}'''}} | | style="width: 50%" | {{#if:{{{v|}}}|Introduced in {{vn}} v'''{{{v}}}'''}} | ||
| style="width: 33%" | <div style="display: inline-block; text-align: right"> | | style="width: 33%" | <div style="display: inline-block; text-align: right"> | ||
− | Argument(s): {{#switch:{{{a|}}}|l|loc|local= '''{{Color|blue|local}}'''|g|glob|global= '''{{Color|darkorange|global}}'''| | + | Argument(s): {{#switch:{{{a|}}}|l|loc|local= '''{{Color|blue|local}}'''|g|glob|global= '''{{Color|darkorange|global}}'''|n/a}}<br> |
Effect(s): {{#switch:{{{e|}}}|l|loc|local= '''{{Color|blue|local}}'''|g|glob|global= '''{{Color|darkorange|global}}'''|'''''{{Color|grey|unknown}}'''''}}</div> | Effect(s): {{#switch:{{{e|}}}|l|loc|local= '''{{Color|blue|local}}'''|g|glob|global= '''{{Color|darkorange|global}}'''|'''''{{Color|grey|unknown}}'''''}}</div> | ||
|} | |} |
Revision as of 14:19, 20 May 2020
Shows a Function page, adds it to the Category:Functions page and the Category:Introduced in.
Usage
{{Function|arg1=value}}
Argument | Name | Description |
---|---|---|
v | Version | S.O.G. Prairie Fire's version. Note: not Arma 3 version! |
a | Arguments locality | l, loc or local for local arguments, g, glob or global for global arguments |
e | Effect(s) locality | same as a for effect(s) locality |
d | Description | Function summary, e.g Sets provided unit's direction. |
s | Syntax | e.g <code>[unit, 45] call [[VN_fnc_setDir]];</code> |
Parameters - p1..10 | ||
p1n | Parameter 1 name (identifier) | e.g unit, dir, etc. |
p1t | Parameter 1 type | String, Number, etc. Note: no need to use wiki formatting (like [[String]] ) - simply type s, str or string - see Template:DataType for possible values.
|
p1d | Parameter 1 description | e.g Sets unit's direction. |
p1v | Parameter 1 default value | e.g 10 |
Return value - r1..5 | ||
r1t | Returned value type | e.g Number - same note as p1t |
r1d | Returned value description | e.g Angle set |
Examples - x1..10 | ||
x1 | Example 1 | e.g <code>[player, 45] call [[VN_fnc_setDir]]</code>. Note: be sure to use the HTML <code></code> tags around code. |
Template{{Function |v= 1.00 |a= argumentsLocality |e= effectsLocality |d= DESCRIPTION |s= [] call [[FUNCTION]] |p1n= identifier |p1t= type |p1d= description |p1v= defaultValue |p2n= identifier |p2t= type |p2d= description |p2v= defaultValue |r1t= type |r1d= description |x1= example1 }} |
Example{{Function |v= 1.00 |a= loc |e= global |d= Sets provided unit's direction. |s= [unit, direction] call [[VN_fnc_setDir]] |p1n= unit |p1t= object |p1d= the unit to sets direction |p1v= objNull |p2n= direction |p2t= number |p2d= the direction value |p2v= 0 |r1t= number |r1d= set direction |x1= <code>[player, 45] call [[VN_fnc_setDir]];</code> }} |
Result
Result is in a grey border to separate it from this page.
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 | Argument(s): local |
Description
Sets provided unit's direction.
Syntax
- Syntax
- [unit, direction] call VN_fnc_setDir
- Parameters
- unit: Object - (Optional, default
objNull
) the unit to sets direction - direction: Number - (Optional, default
0
) the direction value - Return value:
- Number - set direction
Examples
- Example 1:
[player, 45] call VN_fnc_setDir;