Difference between revisions of "VN ms fnc waypoint artillery"
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{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
| − | | | + | |author= Wyqer, veteran29 |
| + | |||
| + | |a= global | ||
| − | |e= | + | |e= global |
|g1= waypoint | |g1= waypoint | ||
| − | |d= < | + | |d= Tells the group to fire artillery barrage on waypoint/position.<br> |
| − | + | File path for scripted waypoint: <tt>vn\missions_f_vietnam\functions\waypoint\fn_waypoint_Artillery.sqf</tt> | |
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| − | + | Uses [[VN_ms_fnc_waypoint_doArtilleryFire]]. | |
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| − | + | |s= [group, position, owner, amount, magazine, radius] call [[VN_ms_fnc_waypoint_artillery]] | |
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| − | + | |p1n= group | |
| − | + | |p1t= group | |
| − | + | |p1d= artillery group | |
| − | + | |p1v= | |
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| − | + | |p2n= position | |
| − | + | |p2t= array | |
| − | + | |p2d= artillery strike location | |
| − | + | |p2v= | |
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| − | + | |p3n= owner | |
| − | + | |p3t= object | |
| + | |p3d= will wait until ''owner'' has its simulation enabled | ||
| + | |p3v= {{Biki|leader}} ''group'' | ||
| − | | | + | |p4n= amount |
| + | |p4t= number | ||
| + | |p4d= number of rounds to be fired by ''every'' artillery weapon | ||
| + | |p4v= 5 + random 3 | ||
| − | | | + | |p5n= magazine |
| − | | | + | |p5t= string |
| − | | | + | |p5d= magazine to fire |
| − | | | + | |p5v= first found magazine |
| − | | | + | |p6n= precision |
| − | | | + | |p6t= number |
| − | | | + | |p6d= strike precision radius, in meter |
| − | | | + | |p6v= 50 |
| − | |r1t= | + | |r1t= boolean |
| − | |r1d= | + | |r1d= function's success |
| − | |x1= <code> | + | |x1= <code>[artiGrp, getMarkerPos "enemyBase", objNull, 50, , 125] call [[VN_ms_fnc_waypoint_artillery]];</code> |
}} | }} | ||
Latest revision as of 18:35, 22 February 2021
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
|
Description
Tells the group to fire artillery barrage on waypoint/position.
File path for scripted waypoint: vn\missions_f_vietnam\functions\waypoint\fn_waypoint_Artillery.sqf
Uses VN_ms_fnc_waypoint_doArtilleryFire.
Syntax
- Syntax
- [group, position, owner, amount, magazine, radius] call VN_ms_fnc_waypoint_artillery
- Parameters
- group: Group - artillery group
- position: Array - artillery strike location
- owner: Object - (Optional, default
leader group) will wait until owner has its simulation enabled - amount: Number - (Optional, default
5 + random 3) number of rounds to be fired by every artillery weapon - magazine: String - (Optional, default
first found magazine) magazine to fire - precision: Number - (Optional, default
50) strike precision radius, in meter - Return value
- Boolean - function's success
Examples
- Example 1
[artiGrp, getMarkerPos "enemyBase", objNull, 50, , 125] call VN_ms_fnc_waypoint_artillery;