Difference between revisions of "Template:Function"

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Revision as of 16:47, 20 May 2020

Shows a Function page, adds it to the Category:Functions page and the Category:Introduced in.

Usage

{{Function|arg1=value}}

Argument Name Description
v Version S.O.G. Prairie Fire's version.
Note: not Arma 3 version!
a Arguments locality l, loc or local for local arguments, g, glob or global for global arguments
e Effect(s) locality same as a for effect(s) locality
d Description Function summary, e.g Sets provided unit's direction.
s Syntax e.g <code>[unit, 45] call [[VN_fnc_setDir]];</code>
Parameters - p1..10
p1n Parameter 1 name (identifier) e.g unit, dir, etc.
p1t Parameter 1 type String, Number, etc.
Note: no need to use wiki formatting (like [[String]]) - simply type s, str or string - see Template:DataType for possible values.
p1d Parameter 1 description e.g Sets unit's direction.
p1v Parameter 1 default value e.g 10
Return value - r1..5
r1t Returned value type e.g Number - same note as p1t
r1d Returned value description e.g Angle set
Examples - x1..10
x1 Example 1 e.g <code>[player, 45] call [[VN_fnc_setDir]]</code>.
Note: be sure to use the HTML <code></code> tags around code.

Template

{{Function

|v= 1.00

|a= argumentsLocality

|e= effectsLocality

|d= DESCRIPTION

|s= [] call [[FUNCTION]]

|p1n= identifier
|p1t= type
|p1d= description
|p1v= defaultValue

|p2n= identifier
|p2t= type
|p2d= description
|p2v= defaultValue

|r1t= type
|r1d= description

|x1= example1
}}

Example

{{Function

|v= 1.00

|a= loc

|e= global

|d= Sets provided unit's direction.

|s= [unit, direction] call [[VN_fnc_setDir]]

|p1n= unit
|p1t= object
|p1d= the unit to sets direction
|p1v= objNull

|p2n= direction
|p2t= number
|p2d= the direction value
|p2v= 0

|r1t= number
|r1d= set direction

|x1= <code>[player, 45] call [[VN_fnc_setDir]];</code>
}}

Result

Result is in a grey border to separate it from this page.

}}
← back to Functions Introduced in S.O.G. Prairie Fire v1.00

Argument(s): local

Effect(s): global

Description

Sets provided unit's direction.

Syntax

Syntax
[unit, direction] call VN_fnc_setDir
Parameters
unit: Object - (Optional, default objNull) the unit to sets direction
direction: Number - (Optional, default 0) the direction value
Return value:
Number - set direction

Examples

Example 1:
[player, 45] call VN_fnc_setDir;