Debug & Scripting Utilities
11 pages · all function themes
Debug menus and logging, the versioning overlay, and small general-purpose helpers used across the other systems.
| Function | Description |
|---|---|
VN_fnc_debug_message |
Show internal debug message and log to rpt file |
VN_fnc_getDLC |
Gets the modDir and mod classname from an item. |
VN_fnc_getRevision |
Set the revision number on screen. |
VN_fnc_init |
Initialize versioning system. |
VN_fnc_numberToBase |
Converts a number from one base to another |
VN_fnc_player |
Uses getVariable to get the current remoted controlled unit, if the player is not remote controlling a unit … |
VN_fnc_rgba100toHex |
Converts an RGBA color to Hex |
VN_fnc_versioningHudToggle |
Toggles the ingame revision overlay. |
vn_ms_fnc_debug |
Enables debug for campaign. |
vn_ms_fnc_debug_menu |
Initialize debug functionalities in pause menu |
VN_ms_fnc_isNear |
Checks if most (> 50%) or any (at least 1) of the units are inside a given radius from a given … |