Module setup
16 pages · all function groups
| Function | Description |
|---|---|
VN_fnc_initdynamicradiomusic |
Gathers compatible sounds from cfgsounds then plays them as audio from radios placed around the mission. |
VN_fnc_initsituationalawareness |
Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players. |
VN_fnc_module_advancedRevive |
Master module function that starts the advanced revive system. |
VN_fnc_module_ambient_audio |
No description added yet. |
VN_fnc_module_artillery |
Setup function for the artillery module system. |
VN_fnc_module_cinematic |
Cinematic module base. Uses VN_fnc_cinematic_play. |
VN_fnc_module_jukebox_disable |
Disables the jukebox actions for the player |
VN_fnc_module_logistics |
Module function for the logistics. Sets up variables for the item & vehicle list and adds the actions for … |
VN_fnc_module_masterarm |
Master arm setup module function, uses VN_fnc_masterArm_actions. |
VN_fnc_module_onslaught |
Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives … |
VN_fnc_module_QOL |
Quality Of Life (ear plugs) module changes |
VN_fnc_module_site |
Internal BIS function for sites |
VN_fnc_module_tunnel |
Tunnel entrance module. |
VN_fnc_module_tunnel_init |
Function initializes a tunnel. |
VN_fnc_module_water_fall |
No description added yet. |
VN_fnc_module_whitelistedArsenal |
Module function for whitelisted arsenal. Executes server-side code and triggers client initialisation. |