Difference between revisions of "VN ms fnc persistentPlayerGroups"

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{{Function
 
{{Function
  
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|a=
 
|a=
  
|e=
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|e= global
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|n= server
  
 
|g1= general
 
|g1= general
  
|d= <pre>/*
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|d= Prevents player groups from being deleted when the last group player unit disconnects from the server.
    Author: Wyqer, veteran29
 
    Date: 2019-11-21
 
 
 
    Description:
 
        Prevents player groups from being deleted when last player from group leaves the server.
 
 
 
    Parameter(s):
 
        NONE
 
 
 
    Returns:
 
        Function reached the end [BOOL]
 
*/
 
 
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
|s= [] call [[vn_ms_fnc_persistentPlayerGroups]];
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|s= [] call [[VN_ms_fnc_persistentPlayerGroups]]
  
 
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|r1t=
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|r1t= boolean
|r1d=
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|r1d= function's success
  
|x1= <code>-</code>
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|x1= <code>[] call [[VN_ms_fnc_persistentPlayerGroups]]</code>
 
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}}

Latest revision as of 21:53, 25 February 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): global
Execution: Server only

Description

Prevents player groups from being deleted when the last group player unit disconnects from the server.

Syntax

Syntax
[] call VN_ms_fnc_persistentPlayerGroups
Return value
Boolean - function's success

Examples

Example 1
[] call VN_ms_fnc_persistentPlayerGroups