Vn_ms_fnc_createFlare

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Create ilumination flare on given position.

Syntax

Syntax
[_size] call vn_ms_fnc_createFlare;
Parameters
_size: Number - (Optional, default 0) Flare size <0,1,2> for small medium large
Return value
Object - Flare

Examples

Example 1
[(getPos player) vectorAdd [0,0,50], 2] call vn_ms_fnc_createFlare