VN_fnc_music_play
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
say3D's the given audio from the given object, this function is made to be remote executed on clients.
Syntax
- Syntax
- [_vehicle,_class] call VN_fnc_music_play;
- Parameters
- _vehicle: Object - 'Vehicle' which will play the sound
- _class: String - CfgSounds classname which will be played.
- Return value
- Boolean - Function reached the end
Examples
- Example 1
- [object_01,"pingpong"] call vn_fnc_music_play;