VN_fnc_music_play

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

say3D's the given audio from the given object, this function is made to be remote executed on clients.

Syntax

Syntax
[_vehicle,_class] call VN_fnc_music_play;
Parameters
_vehicle: Object - 'Vehicle' which will play the sound
_class: String - CfgSounds classname which will be played.
Return value
Boolean - Function reached the end

Examples

Example 1
[object_01,"pingpong"] call vn_fnc_music_play;