VN_fnc_drm_delete_audio
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Stops object or player from playing audio.
Syntax
- Syntax
- [_object] call VN_fnc_drm_delete_audio;
- Parameters
- _object: Object - (Optional, default
OBJNULL
) Object which is playing audio - Return value
- Boolean - Function reached the end
Examples
- Example 1
[player] call vn_fnc_drm_delete_audio;