VN_fnc_drm_delete_audio

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Stops object or player from playing audio.

Syntax

Syntax
[_object] call VN_fnc_drm_delete_audio;
Parameters
_object: Object - (Optional, default OBJNULL) Object which is playing audio
Return value
Boolean - Function reached the end

Examples

Example 1
[player] call vn_fnc_drm_delete_audio;