VN_fnc_respawn_none

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Karel Moricky & Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Overwrite of the single player death screen.

Syntax

Syntax
[] call VN_fnc_respawn_none;
Parameters
_player: Object - (Optional, default OBJNULL) Killed unit
_killer: Object - (Optional, default OBJNULL) Killed unit
Return value
Nothing

Examples

Example 1
[player, object_01] call vn_fnc_respawn_none;