VN_fnc_respawn_none
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Karel Moricky & Ethan Johnson |
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Description
Overwrite of the single player death screen.
Syntax
- Syntax
- [] call VN_fnc_respawn_none;
- Parameters
- _player: Object - (Optional, default
OBJNULL
) Killed unit - _killer: Object - (Optional, default
OBJNULL
) Killed unit - Return value
- Nothing
Examples
- Example 1
- [player, object_01] call vn_fnc_respawn_none;