VN_fnc_revive_moving
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Check function for checking that unit is not being moved/moving another unit.
Syntax
- Syntax
- [_unit] call VN_fnc_revive_moving;
- Parameters
- _unit: Object - (Optional, default
cursorObject
) Unit to be checked - Return value
- Boolean - Unit is not being moved/moving another object
Examples
- Example 1
[player] call vn_fnc_revive_moving;