VN_fnc_revive_moving

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Check function for checking that unit is not being moved/moving another unit.

Syntax

Syntax
[_unit] call VN_fnc_revive_moving;
Parameters
_unit: Object - (Optional, default cursorObject) Unit to be checked
Return value
Boolean - Unit is not being moved/moving another object

Examples

Example 1
[player] call vn_fnc_revive_moving;