VN_ms_fnc_aiSetSkill
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29, Spoffy |
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Description
/* File: fn_aiSetSkill.sqf Author: Wyqer, veteran29, Spoffy Date: 2020-05-29 Last Update: 2020-12-17 Public: Yes Description: Configure unit skills. These are tuned for infantry jungle-fighting, and may not work as well on vehicle crews. Parameter(s): _unit - Unit to set skills for [OBJECT, defaults to objNull] Returns: Skills were set [BOOL] Example(s): [bob] call vn_ms_fnc_aiSetSkill */ params [ ["_unit", objNull, [objNull]] ]; if (isMultiplayerSolo || {vn_difficulty == DIFFICULTY_EASY}) then { _unit setSkill 0.6; _unit setSkill ["general", 0.6]; _unit setSkill ["aimingSpeed", 0.35]; _unit setSkill ["aimingShake", 0.5]; _unit setSkill ["commanding", 0.6]; _unit setSkill ["courage", 0.6]; _unit setSkill ["reloadSpeed", 0.6]; _unit setSkill ["spotDistance", 0.4]; _unit setSkill ["spotTime", 0.3]; _unit setSkill ["aimingAccuracy", 0.15]; } else { _unit setSkill 1; _unit setSkill ["general", 1]; _unit setSkill ["aimingSpeed", 0.75]; _unit setSkill ["aimingShake", 0.9]; _unit setSkill ["commanding", 1]; _unit setSkill ["courage", 1]; _unit setSkill ["reloadSpeed", 1]; _unit setSkill ["spotDistance", 0.5]; _unit setSkill ["spotTime", 0.7]; _unit setSkill ["aimingAccuracy", 0.2]; }; _unit setVariable ["vn_ms_skill", true]; true(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_aiSetSkill;
- Return value
- Nothing
Examples
- Example 1
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