VN_ms_module_fnc_vehicleRespawn_add
Revision as of 18:35, 5 January 2021 by Lou Montana (talk | contribs) (Text replacement - " |a= " to " |author= ")
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
|
Description
/* Author: Wyqer, veteran29 Date: 2019-06-21 Description: Adds vehicle to VN Vehicle respawn system. Parameter(s): _vehicle - Vehicle to respawn [OBJECT, defaults to objNull] _respawnDelay - Respawn delay in seconds [NUMBER, defaults to 30] _abandonDistance - Abandon distance [NUMBER, defaults to 1000] _adandonTime - Abandon time in seconds (0 = disabled)[NUMBER, defaults to 0] _respawnImmobilized - Respawn when vehicle unable to move [BOOL, defaults to true] _notification - Notifiy player about respawn [BOOL, defaults to true] _initCode - Code to be executed upon respawn (args: <old>, <new>) [CODE, defaults to {}] _name - Name used in respawn notification [STRING, defaults to ""] Returns: Vehicle was added to respawn system [BOOL] */(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_module_fnc_vehicleRespawn_add;
- Return value
- Nothing
Examples
- Example 1
-