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Description
/*
File: fn_aiSetSkill.sqf
Author: Wyqer, veteran29, Spoffy
Date: 2020-05-29
Last Update: 2020-12-17
Public: Yes
Description:
Configure unit skills. These are tuned for infantry jungle-fighting, and may not work as well on vehicle crews.
Parameter(s):
_unit - Unit to set skills for [OBJECT, defaults to objNull]
Returns:
Skills were set [BOOL]
Example(s):
[bob] call vn_ms_fnc_aiSetSkill
*/
params [
["_unit", objNull, [objNull]]
];
if (isMultiplayerSolo || {vn_difficulty == DIFFICULTY_EASY}) then {
_unit setSkill 0.6;
_unit setSkill ["general", 0.6];
_unit setSkill ["aimingSpeed", 0.35];
_unit setSkill ["aimingShake", 0.5];
_unit setSkill ["commanding", 0.6];
_unit setSkill ["courage", 0.6];
_unit setSkill ["reloadSpeed", 0.6];
_unit setSkill ["spotDistance", 0.4];
_unit setSkill ["spotTime", 0.3];
_unit setSkill ["aimingAccuracy", 0.15];
} else {
_unit setSkill 1;
_unit setSkill ["general", 1];
_unit setSkill ["aimingSpeed", 0.75];
_unit setSkill ["aimingShake", 0.9];
_unit setSkill ["commanding", 1];
_unit setSkill ["courage", 1];
_unit setSkill ["reloadSpeed", 1];
_unit setSkill ["spotDistance", 0.5];
_unit setSkill ["spotTime", 0.7];
_unit setSkill ["aimingAccuracy", 0.2];
};
_unit setVariable ["vn_ms_skill", true];
true
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_aiSetSkill;
- Return value
- Nothing
Examples
- Example 1
-