VN_ms_fnc_createFlare
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
/* File: fn_createFlare.sqf Author: Wyqer, veteran29 Date: 2020-07-16 Last Update: 2020-07-22 Public: Yes Description: Create ilumination flare on given position. Parameter(s): _size - Flare size <0,1,2> for small medium large [NUMBER, defaults to 0] Returns: Flare [OBJECT] Example(s): [(getPos player) vectorAdd [0,0,50], 2] call vn_ms_fnc_createFlare */ #define FLARE_SMALL 0 #define FLARE_MEDIUM 1 #define FLARE_LARGE 2 #define FLARE_AMMO_CLASSES ["vn_flare_plane_small_w_ammo", "vn_flare_plane_med_w_ammo", "vn_flare_plane_lg_w_ammo"] if (!isServer) exitWith { ["Function must be executed on server!"] call BIS_fnc_error; }; params [ ["_pos", [], [[]], 3], ["_size", 1, [0]] ]; if !(_size in [FLARE_SMALL, FLARE_MEDIUM, FLARE_LARGE]) exitWith { ["Invalid flare size given!"] call BIS_fnc_error; objNull }; private _flare = createVehicle [FLARE_AMMO_CLASSES select _size, _pos, [], 0, "NONE"]; _flare setPos _pos; _flare setVelocity [wind select 0, wind select 1, 50]; [_flare, "SN_Flare_Fired_4"] remoteExec ["say3D", 0]; private _soundSource = createSoundSource ["SoundFlareLoop_F", _pos, [], 0]; _soundSource attachTo [_flare, [0,0,0]]; _flare setVariable ["vn_soundSource", _soundSource]; _flare spawn { private _vel = []; waitUntil { sleep 0.5; _vel = velocity _this; _vel set [2, -1 max (_vel select 2)]; _this setVelocity _vel; isNull _this }; #ifdef VN_DEBUG systemChat "[VN] Flare cleanup"; #endif deleteVehicle (_this getVariable ["vn_soundSource", objNull]); }; _flare // return(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_createFlare;
- Return value
- Nothing
Examples
- Example 1
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