From Savage Game Design Wiki
Revision as of 12:47, 16 September 2019 by vn>Unknown user
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Description
/*
Author: Wyqer, veteran29
Date: 2019-08-08
Description:
Plays the given radio message via text and audio from the given entity.
Parameter(s):
_text - Localization key for text [STRING, defaults to ""]
_sound - Configname of the audio message [STRING, defaults to ""]
_entity - Entity to play the message from [OBJECT, defaults to objNull]
_global - Switch to use global channel instead of side channel [BOOL, defaults to false]
_isRadio - Switch to either play it via radio or sound [BOOL, defaults to true]
Returns:
Function reached the end [BOOL]
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_sfx_playRadioConv;
- Return value
- Nothing
Examples
- Example 1
-